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Searched refs:viewCoords (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h25 float viewCoords[4]; member
31 float viewCoords[4]; member
DStateManager9.cpp481 pc.viewCoords[0] = actualViewport.width * 0.5f; in setViewportState()
482 pc.viewCoords[1] = actualViewport.height * 0.5f; in setViewportState()
483 pc.viewCoords[2] = actualViewport.x + (actualViewport.width * 0.5f); in setViewportState()
484 pc.viewCoords[3] = actualViewport.y + (actualViewport.height * 0.5f); in setViewportState()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h72 viewCoords{.0f},
83 float viewCoords[4]; member
106 viewCoords{.0f},
114 float viewCoords[4]; member
DStateManager11.cpp460 mPixel.viewCoords[0] = glViewport.width * 0.5f; in onViewportChange()
461 mPixel.viewCoords[1] = glViewport.height * 0.5f; in onViewportChange()
462 mPixel.viewCoords[2] = glViewport.x + (glViewport.width * 0.5f); in onViewportChange()
463 mPixel.viewCoords[3] = glViewport.y + (glViewport.height * 0.5f); in onViewportChange()
467 mVertex.viewCoords[0] = mPixel.viewCoords[0]; in onViewportChange()
468 mVertex.viewCoords[1] = mPixel.viewCoords[1]; in onViewportChange()
469 mVertex.viewCoords[2] = mPixel.viewCoords[2]; in onViewportChange()
470 mVertex.viewCoords[3] = mPixel.viewCoords[3]; in onViewportChange()