Searched refs:vl_ (Results 1 – 4 of 4) sorted by relevance
207 VIXL_ASSERT((dump_.vl_ % lane_size_in_bits) == 0); in GetSVELaneCount()208 uint64_t count = dump_.vl_ / lane_size_in_bits; in GetSVELaneCount()329 uint64_t vl_; member
664 const int vl_offset = offsetof(dump_t, vl_); in Dump()
75 - auxiliary/vl: use vl_*_screen_create stubs when building w/o platform
314 # define VLNAME(name) vl_ ## name