Searched refs:vsProgram (Results 1 – 2 of 2) sorted by relevance
493 std::unique_ptr<SkSL::Program> vsProgram = compiler.convertProgram( in MakeFromSourceWithStructs() local497 if (!vsProgram) { in MakeFromSourceWithStructs()502 *vsProgram, in MakeFromSourceWithStructs()510 if (SkSL::Analysis::CallsColorTransformIntrinsics(*vsProgram)) { in MakeFromSourceWithStructs()564 std::move(vsProgram), in MakeFromSourceWithStructs()
2033 GLuint vsProgram = createShaderProgram(GL_VERTEX_SHADER, kVS, 1, &kVaryingName); in TEST_P() local2034 ASSERT_NE(0u, vsProgram); in TEST_P()2055 glDeleteProgram(vsProgram); in TEST_P()