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Searched refs:vsSource (Results 1 – 13 of 13) sorted by relevance

/external/angle/util/
Dshader_utils.cpp19 GLuint CompileProgramInternal(const char *vsSource, in CompileProgramInternal() argument
28 GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource); in CompileProgramInternal()
259 const char *vsSource, in CompileProgramWithTransformFeedback() argument
280 return CompileProgramInternal(vsSource, "", "", "", fsSource, preLink); in CompileProgramWithTransformFeedback()
283 GLuint CompileProgram(const char *vsSource, const char *fsSource) in CompileProgram() argument
285 return CompileProgramInternal(vsSource, "", "", "", fsSource, nullptr); in CompileProgram()
288 GLuint CompileProgram(const char *vsSource, in CompileProgram() argument
292 return CompileProgramInternal(vsSource, "", "", "", fsSource, preLinkCallback); in CompileProgram()
295 GLuint CompileProgramWithGS(const char *vsSource, const char *gsSource, const char *fsSource) in CompileProgramWithGS() argument
297 return CompileProgramInternal(vsSource, "", "", gsSource, fsSource, nullptr); in CompileProgramWithGS()
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Dshader_utils.h25 CompileProgramWithTransformFeedback(const char *vsSource,
30 ANGLE_UTIL_EXPORT GLuint CompileProgram(const char *vsSource, const char *fsSource);
32 ANGLE_UTIL_EXPORT GLuint CompileProgram(const char *vsSource,
36 ANGLE_UTIL_EXPORT GLuint CompileProgramWithGS(const char *vsSource,
39 ANGLE_UTIL_EXPORT GLuint CompileProgramWithTESS(const char *vsSource,
/external/vulkan-validation-layers/tests/
Dvklayertests_pipeline_shader.cpp2790 char const *vsSource = in TEST_F() local
2797 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
2855 char const *vsSource = in TEST_F() local
2865 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
2889 char const *vsSource = in TEST_F() local
2899 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
2920 char const *vsSource = in TEST_F() local
2928 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
3075 char const *vsSource = in TEST_F() local
3092 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
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Dvkpositivelayertests.cpp1461 char const *vsSource = in TEST_F() local
1468 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
1500 char const *vsSource = in TEST_F() local
1507 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4892 char const *vsSource = in TEST_F() local
4900 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4933 char const *vsSource = in TEST_F() local
4941 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4978 char const *vsSource = in TEST_F() local
5002 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
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Dvkrenderframework.cpp206 char const *vsSource = in DeviceCanDraw() local
224 VkShaderObj *vs = new VkShaderObj(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in DeviceCanDraw()
Dvklayertests_command.cpp841 char const *vsSource = in TEST_F() local
853 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
/external/angle/src/tests/test_utils/
DMultiviewTest.cpp33 const std::string vsSource = in CreateSimplePassthroughProgram() local
59 return CompileProgram(vsSource.c_str(), fsSource.c_str()); in CreateSimplePassthroughProgram()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp232 std::string vsSource = getVertexShaderCode(); in initSecondPhase() local
235 const char* vsCode = vsSource.c_str(); in initSecondPhase()
907 std::string vsSource = getFBVertexShaderCode(); in initializeBufferObjectData() local
910 const char* vsCode = vsSource.c_str(); in initializeBufferObjectData()
1192 std::string vsSource = getTFVertexShaderCode(); in initializeBufferObjectData() local
1195 const char* vsCode = vsSource.c_str(); in initializeBufferObjectData()
DesextcTextureBufferTextureBufferRange.cpp922 std::string vsSource = getVertexShaderCode(info); in iterate() local
924 const char* vsCode = vsSource.c_str(); in iterate()
/external/deqp/external/openglcts/modules/gl/
Dgl3cTransformFeedbackOverflowQueryTests.cpp1219 const char* vsSource = transformFeedbackVertexShader(); in buildTransformFeedbackProgram() local
1222 gl.shaderSource(vShader, 1, (const char**)&vsSource, NULL); in buildTransformFeedbackProgram()
1234 m_testCtx.getLog().writeShader(QP_SHADER_TYPE_VERTEX, vsSource, false, infoLog.c_str()); in buildTransformFeedbackProgram()
1282 m_testCtx.getLog().writeShader(QP_SHADER_TYPE_VERTEX, vsSource, true, infoLog.c_str()); in buildTransformFeedbackProgram()
/external/angle/src/tests/gl_tests/
DMultiviewDrawTest.cpp1876 std::string vsSource = generateVertexShaderSource(kNumViews, extensionName()); in TEST_P() local
1877 ANGLE_GL_PROGRAM(program, vsSource.c_str(), FS.c_str()); in TEST_P()
1922 vsSource = generateVertexShaderSource(kNewNumViews, extensionName()); in TEST_P()
1925 GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource.c_str()); in TEST_P()
DProgramPipelineTest.cpp1168 const char *vsSource = essl1_shaders::vs::Texture2D(); in TEST_P() local
1169 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vsSource); in TEST_P()
DGLSLTest.cpp6387 const char *vsSource = in TEST_P() local
6403 GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource); in TEST_P()
6427 GLuint program = CompileProgram(vsSource, fsSource); in TEST_P()