/external/angle/util/ |
D | shader_utils.cpp | 19 GLuint CompileProgramInternal(const char *vsSource, in CompileProgramInternal() argument 28 GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource); in CompileProgramInternal() 259 const char *vsSource, in CompileProgramWithTransformFeedback() argument 280 return CompileProgramInternal(vsSource, "", "", "", fsSource, preLink); in CompileProgramWithTransformFeedback() 283 GLuint CompileProgram(const char *vsSource, const char *fsSource) in CompileProgram() argument 285 return CompileProgramInternal(vsSource, "", "", "", fsSource, nullptr); in CompileProgram() 288 GLuint CompileProgram(const char *vsSource, in CompileProgram() argument 292 return CompileProgramInternal(vsSource, "", "", "", fsSource, preLinkCallback); in CompileProgram() 295 GLuint CompileProgramWithGS(const char *vsSource, const char *gsSource, const char *fsSource) in CompileProgramWithGS() argument 297 return CompileProgramInternal(vsSource, "", "", gsSource, fsSource, nullptr); in CompileProgramWithGS() [all …]
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D | shader_utils.h | 25 CompileProgramWithTransformFeedback(const char *vsSource, 30 ANGLE_UTIL_EXPORT GLuint CompileProgram(const char *vsSource, const char *fsSource); 32 ANGLE_UTIL_EXPORT GLuint CompileProgram(const char *vsSource, 36 ANGLE_UTIL_EXPORT GLuint CompileProgramWithGS(const char *vsSource, 39 ANGLE_UTIL_EXPORT GLuint CompileProgramWithTESS(const char *vsSource,
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/external/vulkan-validation-layers/tests/ |
D | vklayertests_pipeline_shader.cpp | 2790 char const *vsSource = in TEST_F() local 2797 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 2855 char const *vsSource = in TEST_F() local 2865 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 2889 char const *vsSource = in TEST_F() local 2899 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 2920 char const *vsSource = in TEST_F() local 2928 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 3075 char const *vsSource = in TEST_F() local 3092 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() [all …]
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D | vkpositivelayertests.cpp | 1461 char const *vsSource = in TEST_F() local 1468 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 1500 char const *vsSource = in TEST_F() local 1507 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 4892 char const *vsSource = in TEST_F() local 4900 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 4933 char const *vsSource = in TEST_F() local 4941 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 4978 char const *vsSource = in TEST_F() local 5002 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() [all …]
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D | vkrenderframework.cpp | 206 char const *vsSource = in DeviceCanDraw() local 224 VkShaderObj *vs = new VkShaderObj(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in DeviceCanDraw()
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D | vklayertests_command.cpp | 841 char const *vsSource = in TEST_F() local 853 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
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/external/angle/src/tests/test_utils/ |
D | MultiviewTest.cpp | 33 const std::string vsSource = in CreateSimplePassthroughProgram() local 59 return CompileProgram(vsSource.c_str(), fsSource.c_str()); in CreateSimplePassthroughProgram()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferOperations.cpp | 232 std::string vsSource = getVertexShaderCode(); in initSecondPhase() local 235 const char* vsCode = vsSource.c_str(); in initSecondPhase() 907 std::string vsSource = getFBVertexShaderCode(); in initializeBufferObjectData() local 910 const char* vsCode = vsSource.c_str(); in initializeBufferObjectData() 1192 std::string vsSource = getTFVertexShaderCode(); in initializeBufferObjectData() local 1195 const char* vsCode = vsSource.c_str(); in initializeBufferObjectData()
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D | esextcTextureBufferTextureBufferRange.cpp | 922 std::string vsSource = getVertexShaderCode(info); in iterate() local 924 const char* vsCode = vsSource.c_str(); in iterate()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackOverflowQueryTests.cpp | 1219 const char* vsSource = transformFeedbackVertexShader(); in buildTransformFeedbackProgram() local 1222 gl.shaderSource(vShader, 1, (const char**)&vsSource, NULL); in buildTransformFeedbackProgram() 1234 m_testCtx.getLog().writeShader(QP_SHADER_TYPE_VERTEX, vsSource, false, infoLog.c_str()); in buildTransformFeedbackProgram() 1282 m_testCtx.getLog().writeShader(QP_SHADER_TYPE_VERTEX, vsSource, true, infoLog.c_str()); in buildTransformFeedbackProgram()
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/external/angle/src/tests/gl_tests/ |
D | MultiviewDrawTest.cpp | 1876 std::string vsSource = generateVertexShaderSource(kNumViews, extensionName()); in TEST_P() local 1877 ANGLE_GL_PROGRAM(program, vsSource.c_str(), FS.c_str()); in TEST_P() 1922 vsSource = generateVertexShaderSource(kNewNumViews, extensionName()); in TEST_P() 1925 GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource.c_str()); in TEST_P()
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D | ProgramPipelineTest.cpp | 1168 const char *vsSource = essl1_shaders::vs::Texture2D(); in TEST_P() local 1169 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vsSource); in TEST_P()
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D | GLSLTest.cpp | 6387 const char *vsSource = in TEST_P() local 6403 GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource); in TEST_P() 6427 GLuint program = CompileProgram(vsSource, fsSource); in TEST_P()
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