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Searched refs:vs_as_ls (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Dr600_shader.h116 unsigned vs_as_ls; member
Dr600_dump.c135 PRINT_UINT_MEMBER(vs_as_ls); in print_shader_info()
Devergreen_state.c2245 if (rctx->vs_shader->current->shader.vs_as_ls) { in evergreen_emit_vs_constant_buffers()
2369 if (rctx->vs_shader->current->shader.vs_as_ls) { in evergreen_emit_vs_sampler_views()
2484 if (rctx->vs_shader->current->shader.vs_as_ls) { in evergreen_emit_vs_sampler_states()
Dr600_shader.c3469 shader->vs_as_ls = key.vs.as_ls; in r600_shader_from_tgsi()
3473 if (shader->vs_as_ls) in r600_shader_from_tgsi()
/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_vertex.cpp67 sh->shader.vs_as_ls = true; in VertexShaderFromNir()
/external/mesa3d/src/gallium/drivers/r600/sb/
Dsb_bc_parser.cpp62 t = pshader->vs_as_ls ? TARGET_LS : (pshader->vs_as_es ? TARGET_ES : TARGET_VS); in decode()