Searched refs:vs_shader (Results  1 – 13 of 13) sorted by relevance
| /external/mesa3d/src/gallium/drivers/radeonsi/ | 
| D | si_state_shaders.c | 1866          si_shader_selector_key_vs(sctx, sctx->vs_shader.cso, key, &key->part.tcs.ls_prolog);  in si_shader_selector_key() 1867          key->part.tcs.ls = sctx->vs_shader.cso;  in si_shader_selector_key() 1891          key->mono.u.ff_tcs_inputs_to_copy = sctx->vs_shader.cso->outputs_written;  in si_shader_selector_key() 1907             si_shader_selector_key_vs(sctx, sctx->vs_shader.cso, key, &key->part.gs.vs_prolog);  in si_shader_selector_key() 1908             key->part.gs.es = sctx->vs_shader.cso;  in si_shader_selector_key() 2954    sctx->uses_bindless_samplers = si_shader_uses_bindless_samplers(sctx->vs_shader.cso) ||  in si_update_common_shader_state() 2959    sctx->uses_bindless_images = si_shader_uses_bindless_images(sctx->vs_shader.cso) ||  in si_update_common_shader_state() 2983    if (sctx->vs_shader.cso == sel)  in si_bind_vs_shader() 2986    sctx->vs_shader.cso = sel;  in si_bind_vs_shader() 2987    sctx->vs_shader.current = sel ? sel->first_variant : NULL;  in si_bind_vs_shader() [all …] 
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| D | si_state_draw.c | 99       ls_current = sctx->vs_shader.current;  in si_emit_derived_tess_state() 100       ls = sctx->vs_shader.cso;  in si_emit_derived_tess_state() 1709    struct si_shader_selector *vs = sctx->vs_shader.cso;  in si_all_vs_resources_read_only() 1782    struct si_shader_selector *vs = sctx->vs_shader.cso;  in si_multi_draw_vbo() 1976        (info->drawid == 0 || !sctx->vs_shader.cso->info.uses_drawid || pd_msg("draw_id > 0")) &&  in si_multi_draw_vbo() 1988        (!sctx->vs_shader.cso->info.uses_bindless_images || pd_msg("uses bindless images")) &&  in si_multi_draw_vbo() 1989        (!sctx->vs_shader.cso->info.uses_bindless_samplers || pd_msg("uses bindless samplers")) &&  in si_multi_draw_vbo() 1990        (!sctx->vs_shader.cso->info.writes_memory || pd_msg("writes memory")) &&  in si_multi_draw_vbo() 1991        (!sctx->vs_shader.cso->info.writes_viewport_index || pd_msg("writes viewport index")) &&  in si_multi_draw_vbo() 1992        !sctx->vs_shader.cso->info.base.vs.window_space_position &&  in si_multi_draw_vbo() [all …] 
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| D | si_debug.c | 1017    si_print_annotated_shader(sctx->vs_shader.current, waves, num_waves, f);  in si_dump_annotated_shaders() 1088    si_dump_gfx_shader(sctx, &sctx->vs_shader, log);  in si_log_draw_state() 1097    si_dump_gfx_descriptors(sctx, &sctx->vs_shader, log);  in si_log_draw_state()
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| D | si_pipe.h | 1035    struct si_shader_ctx_state vs_shader;  member 1659    return &sctx->vs_shader;  in si_get_vs()
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| D | si_compute_prim_discard.c | 849    si_shader_selector_key_vs(sctx, sctx->vs_shader.cso, &key, &key.part.vs.prolog);  in si_shader_select_prim_discard_cs() 886    sctx->cs_prim_discard_state.cso = sctx->vs_shader.cso;  in si_shader_select_prim_discard_cs()
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| D | si_blit.c | 46    util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);  in si_blitter_begin()
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| D | si_descriptors.c | 2715       [PIPE_SHADER_VERTEX] = &sctx->vs_shader,  in si_gfx_resources_check_encrypted()
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| /external/mesa3d/src/gallium/drivers/r600/ | 
| D | r600_state_common.c | 751 			rctx->vs_shader->info.file_count[TGSI_FILE_HW_ATOMIC];  in r600_get_hw_atomic_count() 755 			rctx->vs_shader->info.file_count[TGSI_FILE_HW_ATOMIC] +  in r600_get_hw_atomic_count() 760 			rctx->vs_shader->info.file_count[TGSI_FILE_HW_ATOMIC] +  in r600_get_hw_atomic_count() 1033 	else if (rctx->vs_shader)  in r600_get_vs_info() 1034 		return &rctx->vs_shader->info;  in r600_get_vs_info() 1043 	if (!state || rctx->vs_shader == state)  in r600_bind_vs_state() 1046 	rctx->vs_shader = (struct r600_pipe_shader_selector *)state;  in r600_bind_vs_state() 1049         if (rctx->vs_shader->so.num_outputs)  in r600_bind_vs_state() 1050            rctx->b.streamout.stride_in_dw = rctx->vs_shader->so.stride;  in r600_bind_vs_state() 1134 	if (rctx->vs_shader == sel) {  in r600_delete_vs_state() [all …] 
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| D | r600_pipe.h | 568 	struct r600_pipe_shader_selector *vs_shader;  member
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| D | evergreen_state.c | 2245 	if (rctx->vs_shader->current->shader.vs_as_ls) {  in evergreen_emit_vs_constant_buffers() 2369 	if (rctx->vs_shader->current->shader.vs_as_ls) {  in evergreen_emit_vs_sampler_views() 2484 	if (rctx->vs_shader->current->shader.vs_as_ls) {  in evergreen_emit_vs_sampler_states() 2570 	if (rctx->vs_shader->current->shader.vs_as_gs_a) {  in evergreen_emit_shader_stages() 4509 	struct r600_pipe_shader_selector *ls = rctx->vs_shader;  in evergreen_setup_tess_constants()
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| D | r600_state.c | 1929 	if (rctx->vs_shader->current->shader.vs_as_gs_a) {  in r600_emit_shader_stages() 2022 		num_gprs[R600_HW_STAGE_ES] = rctx->vs_shader->current->shader.bc.ngpr;  in r600_adjust_gprs() 2028 		num_gprs[R600_HW_STAGE_VS] = rctx->vs_shader->current->shader.bc.ngpr;  in r600_adjust_gprs()
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| D | r600_blit.c | 64 	util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);  in r600_blitter_begin()
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| /external/mesa3d/src/gallium/frontends/nine/ | 
| D | device9.c | 3327     struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader;  in NineDevice9_SetVertexShader()  local 3332         nine_bind(&state->vs, vs_shader);  in NineDevice9_SetVertexShader() 3337     if (state->vs == vs_shader)  in NineDevice9_SetVertexShader() 3340     nine_bind(&state->vs, vs_shader);  in NineDevice9_SetVertexShader() 3342     nine_context_set_vertex_shader(This, vs_shader);  in NineDevice9_SetVertexShader()
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