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Searched refs:workgroupSizeX (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Pipeline/
DComputeProgram.cpp95 Int workgroupSizeX = workgroupSize.x; in setSubgroupBuiltins() local
101 localInvocationID[2] = idx / SIMD::Int(workgroupSizeX * workgroupSizeY); in setSubgroupBuiltins()
102 idx -= localInvocationID[2] * SIMD::Int(workgroupSizeX * workgroupSizeY); // modulo in setSubgroupBuiltins()
103 localInvocationID[1] = idx / SIMD::Int(workgroupSizeX); in setSubgroupBuiltins()
104 idx -= localInvocationID[1] * SIMD::Int(workgroupSizeX); // modulo in setSubgroupBuiltins()
198 uint32_t workgroupSizeX = shader->getWorkgroupSizeX(); in run() local
203 auto invocationsPerWorkgroup = workgroupSizeX * workgroupSizeY * workgroupSizeZ; in run()
212 data.workgroupSize[0] = workgroupSizeX; in run()