Searched refs:workgroupSizeX (Results 1 – 1 of 1) sorted by relevance
95 Int workgroupSizeX = workgroupSize.x; in setSubgroupBuiltins() local101 localInvocationID[2] = idx / SIMD::Int(workgroupSizeX * workgroupSizeY); in setSubgroupBuiltins()102 idx -= localInvocationID[2] * SIMD::Int(workgroupSizeX * workgroupSizeY); // modulo in setSubgroupBuiltins()103 localInvocationID[1] = idx / SIMD::Int(workgroupSizeX); in setSubgroupBuiltins()104 idx -= localInvocationID[1] * SIMD::Int(workgroupSizeX); // modulo in setSubgroupBuiltins()198 uint32_t workgroupSizeX = shader->getWorkgroupSizeX(); in run() local203 auto invocationsPerWorkgroup = workgroupSizeX * workgroupSizeY * workgroupSizeZ; in run()212 data.workgroupSize[0] = workgroupSizeX; in run()