Searched refs:yInverted (Results 1 – 9 of 9) sorted by relevance
187 *value_return = mode->yInverted; in glx_config_get()251 (*next)->yInverted = GLX_DONT_CARE; in glx_config_create_list()
98 GLint yInverted; member
167 __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
577 config->yInverted = *bp++; in __glXInitializeVisualConfigFromTags()
66 yInverted(EGL_FALSE) in Config()373 match = config.yInverted == static_cast<EGLBoolean>(attributeValue); in filter()
77 EGLBoolean yInverted; // True if the drawable's framebuffer is y-inverted. This can be used to member
379 modes->yInverted = GL_TRUE; in driCreateConfigs()468 __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
742 config.yInverted = getGLXFBConfigAttrib(glxConfig, GLX_Y_INVERTED_EXT); in generateConfigs()755 config.yInverted = false; in generateConfigs()
210 GLint yInverted; member