Searched refs:zBits (Results 1 – 4 of 4) sorted by relevance
295 GLuint zBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS); in _swrast_depth_test_span() local326 if (zBits == 24) { in _swrast_depth_test_span()335 else if (zBits == 16) { in _swrast_depth_test_span()343 assert(zBits == 32); in _swrast_depth_test_span()362 if (zBits == 24) { in _swrast_depth_test_span()368 else if (zBits == 16) { in _swrast_depth_test_span()
293 int zBits; in default_depth_bits() local296 zBits = atoi(zEnv); in default_depth_bits()298 zBits = 24; in default_depth_bits()299 return zBits; in default_depth_bits()333 GLint zBits = default_depth_bits(); in create_glx_visual() local346 zBits, in create_glx_visual()
341 int zBits; in default_depth_bits() local344 zBits = atoi(zEnv); in default_depth_bits()346 zBits = DEFAULT_SOFTWARE_DEPTH_BITS; in default_depth_bits()347 return zBits; in default_depth_bits()382 GLint zBits = default_depth_bits(); in create_glx_visual() local399 zBits, in create_glx_visual()
3623 UINT_32 zBits = z; in ComputeOffsetFromSwizzlePattern() local3629 v ^= zBits & 1; in ComputeOffsetFromSwizzlePattern()3632 zBits >>= 1; in ComputeOffsetFromSwizzlePattern()