/external/skia/resources/sksl/inliner/ |
D | InlinerCanBeDisabled.sksl | 28 sk_FragColor *= blend_src_in(color.xxyy, color.zzww); 29 sk_FragColor *= blend_dst_in(color.xxyy, color.zzww);
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/external/skia/tests/sksl/inliner/ |
D | InlinerCanBeDisabled.glsl | 62 sk_FragColor *= blend_src_in_h4h4h4(color.xxyy, color.zzww); 63 sk_FragColor *= blend_dst_in_h4h4h4(color.xxyy, color.zzww);
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D | InlinerCanBeDisabledStandaloneSettings.glsl | 39 sk_FragColor *= color.zzww * color.y;
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/external/oboe/samples/RhythmGame/third_party/glm/gtc/ |
D | quaternion_simd.inl | 50 //__m128 zzww = _mm_shuffle_ps(add6, add7, _MM_SHUFFLE(0, 0, 0, 0)); 52 //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0));
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/external/rust/crates/glam/src/swizzles/ |
D | vec_traits.rs | 829 fn zzww(self) -> Self; in zzww() method
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D | uvec4_impl.rs | 1590 fn zzww(self) -> UVec4 { in zzww() method
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D | dvec4_impl.rs | 1590 fn zzww(self) -> DVec4 { in zzww() method
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D | ivec4_impl.rs | 1590 fn zzww(self) -> IVec4 { in zzww() method
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/external/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | simd_quat.inl | 153 //__m128 zzww = _mm_shuffle_ps(add2, add3, _MM_SHUFFLE(0, 0, 0, 0)); 155 //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0));
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/external/swiftshader/src/Reactor/ |
D | Swizzle.hpp | 464 Swizzle4<Vector4, 0x2233> zzww; member
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/external/rust/crates/glam/tests/ |
D | swizzles_u32.rs | 183 assert_eq!(v.zzww(), uvec4(3_u32, 3_u32, 4_u32, 4_u32));
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D | swizzles_f64.rs | 183 assert_eq!(v.zzww(), dvec4(3_f64, 3_f64, 4_f64, 4_f64));
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D | swizzles_i32.rs | 183 assert_eq!(v.zzww(), ivec4(3_i32, 3_i32, 4_i32, 4_i32));
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D | swizzles_f32.rs | 183 assert_eq!(v.zzww(), vec4(3_f32, 3_f32, 4_f32, 4_f32));
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/external/rust/crates/glam/src/swizzles/sse2/ |
D | vec4_impl.rs | 1597 fn zzww(self) -> Vec4 { in zzww() method
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/external/rust/crates/glam/src/swizzles/wasm32/ |
D | vec4_impl.rs | 1594 fn zzww(self) -> Vec4 { in zzww() method
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/external/rust/crates/glam/src/swizzles/coresimd/ |
D | vec4_impl.rs | 1594 fn zzww(self) -> Vec4 { in zzww() method
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/external/rust/crates/glam/src/swizzles/scalar/ |
D | vec4_impl.rs | 1590 fn zzww(self) -> Vec4 { in zzww() method
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/external/virglrenderer/tests/ |
D | large_shader.h | 42 10: MUL TEMP[2].xyz, TEMP[2].xxxx, IMM[0].zzww 336 304: LRP TEMP[5], TEMP[4].xxxx, IMM[15].xyzx, IMM[14].zzww
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/external/webrtc/data/voice_engine/stereo_rtp_files/ |
D | stereo_pcmu_vad.rtp | 77 …{{��}}����wwppjjkk~~����������vvjkggss��������������ww����zz����������zz�zzwwTL�\�}��=%I��X…
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