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Searched refs:AMOTION_EVENT_ACTION_MASK (Results 1 – 13 of 13) sorted by relevance

/frameworks/native/include/android/
Dinput.h292 AMOTION_EVENT_ACTION_MASK = 0xff, enumerator
/frameworks/native/libs/input/
Dinput_verifier.rs115 let action_masked = action & input_bindgen::AMOTION_EVENT_ACTION_MASK; in from()
DInput.cpp877 switch (action & AMOTION_EVENT_ACTION_MASK) { in isTouchEvent()
901 switch (action & AMOTION_EVENT_ACTION_MASK) { in actionToString()
DInputTransport.cpp1076 switch (msg.body.motion.action & AMOTION_EVENT_ACTION_MASK) { in updateTouchState()
/frameworks/native/services/inputflinger/dispatcher/
DEntry.cpp48 const int actionMasked = entry.action & AMOTION_EVENT_ACTION_MASK; in verifiedMotionEventFromMotionEntry()
DInputState.cpp87 int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK; in trackMotion()
DInputDispatcher.cpp1856 (entry->action & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_POINTER_DOWN) { in dispatchMotionLocked()
2791 const int32_t maskedAction = entry.action & AMOTION_EVENT_ACTION_MASK; in addDragEventLocked()
3517 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; in dispatchPointerDownOutsideFocus()
4126 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; in splitMotionEvent()
/frameworks/native/services/inputflinger/
DInputProcessor.cpp305 if ((args.action & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_DOWN) { in classify()
DInputCommonConverter.cpp318 event.action = getAction(args.action & AMOTION_EVENT_ACTION_MASK); in notifyMotionArgsToHalMotionEvent()
/frameworks/native/include/input/
DInput.h605 static int32_t getActionMasked(int32_t action) { return action & AMOTION_EVENT_ACTION_MASK; } in getActionMasked()
/frameworks/native/services/inputflinger/reader/mapper/
DTouchInputMapper.cpp3836 switch (action & AMOTION_EVENT_ACTION_MASK) { in dispatchMotion()
/frameworks/native/services/inputflinger/tests/
DInputDispatcher_test.cpp5284 EXPECT_EQ(motionArgs.action & AMOTION_EVENT_ACTION_MASK, verifiedMotion.actionMasked); in TEST_F()
DInputReader_test.cpp10896 ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_DOWN, motionArgs.action & AMOTION_EVENT_ACTION_MASK); in TEST_F()