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Searched refs:ASurfaceTexture_detachFromGLContext (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/include/android/
Dsurface_texture.h121 int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) __INTRODUCED_IN(28);
/frameworks/base/native/android/
Dsurface_texture.cpp30 int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) { in ASurfaceTexture_detachFromGLContext() function
Dlibandroid.map.txt246 ASurfaceTexture_detachFromGLContext; # introduced=28
/frameworks/native/libs/nativedisplay/surfacetexture/
Dsurface_texture.cpp133 int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) { in ASurfaceTexture_detachFromGLContext() function
164 return ASurfaceTexture_detachFromGLContext(st); in ASurfaceTexture_routeDetachFromGLContext()
/frameworks/native/libs/nativedisplay/
Dlibnativedisplay.map.txt75 ASurfaceTexture_detachFromGLContext;
/frameworks/libs/native_bridge_support/libandroid/
Dstubs_arm.cc293 DEFINE_INTERCEPTABLE_STUB_FUNCTION(ASurfaceTexture_detachFromGLContext);
637 INIT_INTERCEPTABLE_STUB_FUNCTION("libandroid.so", ASurfaceTexture_detachFromGLContext); in init_stub_library()
Dstubs_arm64.cc293 DEFINE_INTERCEPTABLE_STUB_FUNCTION(ASurfaceTexture_detachFromGLContext);
637 INIT_INTERCEPTABLE_STUB_FUNCTION("libandroid.so", ASurfaceTexture_detachFromGLContext); in init_stub_library()