Searched refs:createFloatArray (Results 1 – 21 of 21) sorted by relevance
42 float[] x = in.createFloatArray();43 float[] y = in.createFloatArray();
120 mBucketBoundaries = source.createFloatArray(); in AmbientBrightnessDayStats()121 mStats = source.createFloatArray(); in AmbientBrightnessDayStats()
303 float[] lux = in.createFloatArray();304 float[] nits = in.createFloatArray();
183 luxValues = source.createFloatArray(); in BrightnessChangeEvent()
118 float[] primaries = in.createFloatArray();119 float[] whitePoint = in.createFloatArray();
82 this.mAnchorPointInWorldSpace = in.createFloatArray(); in CameraAttributes()83 this.mAnchorPointInOutputUvSpace = in.createFloatArray(); in CameraAttributes()
107 this.mVertices = data.createFloatArray(); in TexturedMesh()
159 mHistogramBins = in.createFloatArray(); in readFromParcel()
170 mMatrixValues = source.createFloatArray(); in CursorAnchorInfo()171 mVisibleLineBounds = source.createFloatArray(); in CursorAnchorInfo()
61 mCoordinates = source.createFloatArray(); in SparseRectFArray()
915 mMatrixValues = Objects.requireNonNull(source.createFloatArray()); in TextBoundsInfo()916 mCharacterBounds = Objects.requireNonNull(source.createFloatArray()); in TextBoundsInfo()
290 mVirtualDisplayToScreenMatrixValues = source.createFloatArray(); in InputBindResult()
258 assertNull(throughBytes(p).createFloatArray()); in nullFloatArray()
504 this(in.readFloat(), in.readFloat(), in.readFloat(), in.createFloatArray()); in FrequencyProfile()
1698 public final float[] createFloatArray() { in createFloatArray() method in Parcel4192 val = (T) createFloatArray(); in createFixedArray()4745 object = createFloatArray(); in readValue()
2322 this(in.readInt(), in.readInt(), in.readInt(), in.readFloat(), in.createFloatArray(), in Mode()
1400 float[] coords = in.createFloatArray(); in SampleDataClass()
12479 HSPLandroid/os/Parcel;->createFloatArray()[F
12482 HSPLandroid/os/Parcel;->createFloatArray()[F
21943 method public final float[] createFloatArray();
33259 method @Nullable public float[] createFloatArray();