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Searched refs:forceFullDamage (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/FrontEnd/
DLayerSnapshot.cpp30 bool forceFullDamage, Region& outSurfaceDamageRegion) { in updateSurfaceDamage() argument
35 if (forceFullDamage) { in updateSurfaceDamage()
253 bool displayChanges, bool forceFullDamage, in merge() argument
261 updateSurfaceDamage(requested, hasReadyFrame, forceFullDamage, surfaceDamage); in merge()
DLayerSnapshot.h150 bool forceFullDamage, uint32_t displayRotationFlags);
DLayerSnapshotBuilder.h52 bool forceFullDamage = false; member
DLayerSnapshotBuilder.cpp397 snapshot->merge(*requested, forceUpdate, args.displayChanges, args.forceFullDamage, in tryFastUpdate()
407 it->second->merge(*requested, forceUpdate, args.displayChanges, args.forceFullDamage, in tryFastUpdate()
538 snapshot->merge(*layer, /*forceUpdate=*/true, /*displayChanges=*/true, args.forceFullDamage, in updateSnapshotsInHierarchy()
/frameworks/native/services/surfaceflinger/Tracing/tools/
DLayerTraceGenerator.cpp141 .forceFullDamage = false, in generate()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp2256 .forceFullDamage = mForceFullDamage, in updateLayerSnapshots()
8370 .forceFullDamage = mForceFullDamage, in getLayerSnapshotsForScreenshots()
8404 .forceFullDamage = mForceFullDamage, in getLayerSnapshotsForScreenshots()