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Searched refs:mSavePending (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DShaderCache.cpp225 if (!mSavePending && mDeferredSaveDelayMs > 0) { in store()
226 mSavePending = true; in store()
237 mSavePending = false; in store()
DShaderCache.h160 bool mSavePending GUARDED_BY(mMutex) = false;
/frameworks/native/opengl/libs/EGL/
Degl_cache.cpp149 if (!mSavePending) { in setBlob()
150 mSavePending = true; in setBlob()
157 mSavePending = false; in setBlob()
Degl_cache.h131 bool mSavePending; variable
/frameworks/base/libs/hwui/tests/unit/
DShaderCacheTests.cpp58 cache.mSavePending = newCache.mSavePending; in reinitializeAllFields()
113 ASSERT_TRUE(cache.mSavePending); in waitForPendingSave()
128 saving = cache.mSavePending; in waitForPendingSave()