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/frameworks/base/core/java/android/text/style/
DIconMarginSpan.java101 int need = ht - (v + fm.descent - fm.ascent - istartv); in chooseHeight() local
102 if (need > 0) { in chooseHeight()
103 fm.descent += need; in chooseHeight()
106 need = ht - (v + fm.bottom - fm.top - istartv); in chooseHeight()
107 if (need > 0) { in chooseHeight()
108 fm.bottom += need; in chooseHeight()
DDrawableMarginSpan.java104 int need = ht - (v + fm.descent - fm.ascent - istartv); in chooseHeight() local
105 if (need > 0) { in chooseHeight()
106 fm.descent += need; in chooseHeight()
109 need = ht - (v + fm.bottom - fm.top - istartv); in chooseHeight()
110 if (need > 0) { in chooseHeight()
111 fm.bottom += need; in chooseHeight()
/frameworks/compile/slang/tests/F_reflection3264_reduce_mismatch/
Dreflection3264_reduce_mismatch.rscript6 // accumulator types need not match; function names need not match
22 // which functions are present need not match; special arguments need not match
/frameworks/ex/common/java/com/android/common/widget/
DGroupingListAdapter.java218 private int idealLongArraySize(int need) { in idealLongArraySize() argument
219 return idealByteArraySize(need * 8) / 8; in idealLongArraySize()
223 private int idealByteArraySize(int need) { in idealByteArraySize() argument
225 if (need <= (1 << i) - 12) in idealByteArraySize()
228 return need; in idealByteArraySize()
/frameworks/libs/modules-utils/java/com/android/modules/utils/
DFastDataInput.java109 protected void fill(int need) throws IOException { in fill() argument
114 need -= remain; in fill()
116 while (need > 0) { in fill()
122 need -= c; in fill()
/frameworks/base/packages/SystemUI/docs/
Dcorestartable.md34 5) Include the new module in any clients that may need it. For AOSP, this is the
39 **CoreStartables should be single-feature focused.** If you need something run at startup time
45 not provide a mechanism for changing the order. If you need some other part of the system to
Dsos_gesture.md17 2. whether the screen is on; if not, we need to delay until that happens
23 Due to the nature of the gesture, we need the flow to work behind the lockscreen, and without disam…
Dplugins.md6 … and only on the devices which need to use the prototype.  You can distribute early prototype dire…
16 All interfaces need to be independent and not reference classes from SysUI.  They should be placed …
149 Plugins need to be signed with the platform cert, so you’ll need a copy of the keystore that contai…
178 To be able to implement a plugin, you’ll need a jar file that contains the plugin classes for compi…
184need to include it in your android studio project as a file dependency.  Once it is included chang…
/frameworks/base/cmds/app_process/
DAndroid.bp52 // Even though app_process doesn't call into libsigchain, we need to
60 // This is a list of libraries that need to be included in order to avoid
76 // If SANITIZE_LITE is revived this will need:
/frameworks/native/cmds/dumpstate/
DREADME.md17 If you're working on device-specific code, you might need to build them as well.
31 you're working with `userdebug` variant, you may need to run the following to
38 * If you're working with `eng` variant, you may need to run the following to
/frameworks/av/media/libnblog/
DWriter.cpp157 const size_t need = etr.mLength + Entry::kOverhead; // mEvent, mLength, data[mLength], mLength in log() local
165 for (size_t i = 0; i < need; i++) { in log()
169 mFifoWriter->write(temp, need); in log()
/frameworks/rs/tests/java_api/Refocus/dataExtraction/
DRefocusTestTimingProcess.txt8need to add the running time of the same kernel together to get the total time of one kernel. For …
14 …ge them, organize 3 sets of data like the following(all tests in the file need to have 3 sets of d…
/frameworks/layoutlib/bridge/tests/res/testApp/MyApplication/
D.gitignore6 # We need the built .class files to load custom views and R class.
/frameworks/wilhelm/tools/mphtogen/
DREADME.txt2 You need to do this after modifying any of the MPH-related files.
/frameworks/base/core/java/org/chromium/arc/
DEventLogTags.logtags6 # In case of conflicts build will fail, so we do not need to worry too much
/frameworks/opt/setupwizard/tools/gradle/
Dandroid.properties14 // that we need to disable them here for now
/frameworks/base/services/
Dproguard_permission.flags3 # cases where that's not yet possible, we still need to shrink the permission package to prune out
/frameworks/av/media/libstagefright/codecs/hevcdec/
DAndroid.bp34 // We need this because the current asm generates the following link error:
/frameworks/base/libs/WindowManager/Shell/src/com/android/wm/shell/docs/
Dchanges.md24 As mentioned in the [Dagger usage](dagger.md) docs, you need to determine whether it should go into:
30 In addition to doing the above, you will also need to provide an interface for calling to SysUI
38 the two is done in `SystemUIFactory#init()` which will need to be updated as well.
65 - On the Shell side, you potentially need to do two things to initialize the component:
/frameworks/compile/libbcc/tests/debuginfo/
DREADME31 You need the following tools (not built by the android build system) on
35 In addition, you need a build of gdbserver available in the prebuilt directory.
/frameworks/base/apct-tests/perftests/multiuser/trace_configs/
Dtrace_config_multi_user.textproto23 # See b/126487238 - we need to guarantee ordering of events.
61 # We need to do process tracking to ensure kernel ftrace events targeted at short-lived
/frameworks/base/native/android/
Dlibandroid_net.map.txt3 # only within a platform release, these symbols need much longer suppport
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/
DAndroid.bp27 // comment it out for now since we need use some hidden APIs
/frameworks/base/core/java/android/content/res/
DStringBlock.java516 int need = (int) Math.ceil(-fm.top * sProportion); in chooseHeight() local
518 if (size - fm.descent >= need) { in chooseHeight()
525 } else if (size >= need) { in chooseHeight()
531 fm.top = fm.ascent = -need; in chooseHeight()
/frameworks/rs/script_api/
Drs_core.spec27 To use RenderScript, you need to utilize the RenderScript runtime APIs documented here as well

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