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Searched refs:requestedGameMode (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/FrontEnd/
DRequestedLayerState.cpp289 const int32_t requestedGameMode = in merge() local
291 if (requestedGameMode != -1) { in merge()
294 if (static_cast<int32_t>(gameMode) != requestedGameMode) { in merge()
295 gameMode = static_cast<gui::GameMode>(requestedGameMode); in merge()