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Searched refs:transformToDisplayInverse (Results 1 – 12 of 12) sorted by relevance

/frameworks/native/services/surfaceflinger/FrontEnd/
DRequestedLayerState.cpp98 transformToDisplayInverse = false; in RequestedLayerState()
318 if (transformToDisplayInverse) { in getUnrotatedBufferSize()
406 if (transformToDisplayInverse) { in getBufferSize()
DLayerSnapshot.cpp274 geomBufferUsesDisplayInverseTransform = requested.transformToDisplayInverse; in merge()
/frameworks/native/libs/gui/
DLayerState.cpp71 transformToDisplayInverse(false), in layer_state_t()
120 SAFE_PARCEL(output.writeBool, transformToDisplayInverse); in write()
233 SAFE_PARCEL(input.readBool, &transformToDisplayInverse); in read()
574 transformToDisplayInverse = other.transformToDisplayInverse; in merge()
746 CHECK_DIFF(diff, eTransformToDisplayInverseChanged, other, transformToDisplayInverse); in diff()
DSurface.cpp1073 if (mStickyTransform == 0 && !transformToDisplayInverse()) { in onBufferQueuedLocked()
1811 bool Surface::transformToDisplayInverse() const { in transformToDisplayInverse() function in android::Surface
1850 if (mStickyTransform == 0 && !transformToDisplayInverse()) { in connect()
2156 if (transformToDisplayInverse()) { in setBuffersTransform()
DSurfaceComposerClient.cpp1638 bool transformToDisplayInverse) { in setTransformToDisplayInverse() argument
1645 s->transformToDisplayInverse = transformToDisplayInverse; in setTransformToDisplayInverse()
/frameworks/native/libs/gui/include/gui/
DLayerState.h320 bool transformToDisplayInverse; member
DSurface.h534 bool transformToDisplayInverse() const;
DSurfaceComposerClient.h559 bool transformToDisplayInverse);
/frameworks/native/services/surfaceflinger/
DLayer.cpp174 mDrawingState.transformToDisplayInverse = false; in Layer()
2953 bool Layer::setTransformToDisplayInverse(bool transformToDisplayInverse) { in setTransformToDisplayInverse() argument
2954 if (mDrawingState.transformToDisplayInverse == transformToDisplayInverse) return false; in setTransformToDisplayInverse()
2956 mDrawingState.transformToDisplayInverse = transformToDisplayInverse; in setTransformToDisplayInverse()
3019 if (mDrawingState.transformToDisplayInverse) { in updateGeometry()
3583 mBufferInfo.mTransformToDisplayInverse = mDrawingState.transformToDisplayInverse; in gatherBufferInfo()
3759 if (mDrawingState.transformToDisplayInverse != s.transformToDisplayInverse) { in isSimpleBufferUpdate()
DLayer.h153 bool transformToDisplayInverse; member
DSurfaceFlinger.cpp4957 if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) in setClientStateLocked()
/frameworks/native/services/surfaceflinger/Tracing/
DTransactionProtoParser.cpp147 proto.set_transform_to_display_inverse(layer.transformToDisplayInverse); in toProto()
414 layer.transformToDisplayInverse = proto.transform_to_display_inverse(); in fromProto()