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Searched refs:chain_count (Results 1 – 3 of 3) sorted by relevance

/system/extras/simpleperf/
DCallChainJoiner.cpp321 stat_.chain_count++; in AddCallChain()
326 if (stat_.chain_count == 0u) { in JoinCallChains()
352 for (size_t i = 0; i < stat_.chain_count; ++i) { in JoinCallChains()
383 if (next_chain_index_ == stat_.chain_count * 2) { in GetNextCallChain()
413 LOG(DEBUG) << " call_chain_count: " << stat_.chain_count; in DumpStat()
415 if (stat_.chain_count > 0u) { in DumpStat()
417 << (stat_.before_join_node_count * 1.0 / stat_.chain_count); in DumpStat()
420 if (stat_.chain_count > 0u) { in DumpStat()
422 << (stat_.after_join_node_count * 1.0 / stat_.chain_count); in DumpStat()
DCallChainJoiner.h161 size_t chain_count = 0u; member
DCallChainJoiner_test.cpp227 ASSERT_EQ(joiner.GetStat().chain_count, 30u); in TEST_F()