Searched refs:channelMask (Results 1 – 21 of 21) sorted by relevance
21 void Balance::setChannelMask(audio_channel_mask_t channelMask) in setChannelMask() argument24 channelMask = static_cast<audio_channel_mask_t>(channelMask & ~AUDIO_CHANNEL_HAPTIC_ALL); in setChannelMask()25 if (!audio_is_output_channel(channelMask) // invalid mask in setChannelMask()26 || mChannelMask == channelMask) { // no need to do anything in setChannelMask()30 mChannelMask = channelMask; in setChannelMask()31 mChannelCount = audio_channel_count_from_out_mask(channelMask); in setChannelMask()58 for (unsigned i = 0, channel = channelMask; channel != 0; ++i) { in setChannelMask()
150 const audio_channel_mask_t channelMask = kChannelPositionMasks[state.range(0)]; in BenchmarkChannelMix() local152 ChannelMix<OUTPUT_CHANNEL_MASK> channelMix(channelMask); in BenchmarkChannelMix()155 size_t inChannels = audio_channel_count_from_out_mask(channelMask); in BenchmarkChannelMix()160 std::minstd_rand gen(channelMask); in BenchmarkChannelMix()176 state.SetLabel(audio_channel_out_mask_to_string(channelMask)); in BenchmarkChannelMix()
40 android.media.audio.common.AudioChannelLayout channelMask;
39 android.media.audio.common.AudioChannelLayout channelMask;
41 @nullable android.media.audio.common.AudioChannelLayout channelMask;
35 AudioChannelLayout channelMask;
31 AudioChannelLayout channelMask;
33 AudioChannelLayout channelMask;
48 @nullable AudioChannelLayout channelMask;
84 for (auto channelMask : { in TEST()88 balance.setChannelMask((audio_channel_mask_t)channelMask); in TEST()
90 void setChannelMask(audio_channel_mask_t channelMask);
351 static inline CONSTEXPR bool audio_is_channel_mask_spatialized(audio_channel_mask_t channelMask) { in audio_is_channel_mask_spatialized() argument352 return audio_channel_mask_get_representation(channelMask) in audio_is_channel_mask_spatialized()354 && ((channelMask & AUDIO_CHANNEL_OUT_QUAD) == AUDIO_CHANNEL_OUT_QUAD in audio_is_channel_mask_spatialized()355 || (channelMask & AUDIO_CHANNEL_OUT_QUAD_SIDE) == AUDIO_CHANNEL_OUT_QUAD_SIDE); in audio_is_channel_mask_spatialized()1770 static inline bool audio_channel_position_mask_is_out_canonical(audio_channel_mask_t channelMask) in audio_channel_position_mask_is_out_canonical() argument1772 if (audio_channel_mask_get_representation(channelMask) in audio_channel_position_mask_is_out_canonical()1777 (audio_channel_mask_t)(channelMask & ~AUDIO_CHANNEL_HAPTIC_ALL)); in audio_channel_position_mask_is_out_canonical()1779 (audio_channel_mask_t)(channelMask & AUDIO_CHANNEL_HAPTIC_ALL)); in audio_channel_position_mask_is_out_canonical()1780 return channelMask == (audio_channel_mask_t)( in audio_channel_position_mask_is_out_canonical()