Searched refs:mAllocatedSlots (Results 1 – 2 of 2) sorted by relevance
28 mAllocatedSlots(0) { in ChunkAllocatorBase()43 if ((mAllocatedSlots & mask) == 0) { in alloc()45 mAllocatedSlots |= mask; in alloc()61 mAllocatedSlots &= ~(1 << slot); in free()
40 return (sizeof(mAllocatedSlots) * 8); in MaxSlotCount()47 uint32_t mAllocatedSlots; variable