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Searched refs:roll (Results 1 – 13 of 13) sorted by relevance

/tools/netsim/ui/ts/
Ddevice-info.ts30 @property({type : Number}) roll = 0; property in DeviceInformation
213 this.roll = device.orientation.roll;
241 this.roll = Number(range.value);
249 this.selectedDevice.orientation = {yaw: this.yaw, pitch: this.pitch, roll: this.roll};
524 .value=${this.roll.toString()}
534 .value=${this.roll.toString()}
536 : html`<div class="text">(${this.roll})</div>`}
Ddevice-observer.ts58 get orientation(): {yaw: number; pitch: number; roll: number} {
59 const result = {yaw: 0, pitch: 0, roll: 0};
71 typeof this.device.orientation.roll === 'number') {
72 result.roll = this.device.orientation.roll;
78 set orientation(ori: {yaw: number; pitch: number; roll: number}) {
Dcube-sprite.ts24 @property({type: Number}) roll = 0; property in CubeSprite
166 this.roll = detail.value;
180 --roll: ${this.roll};
Ddevice-map.ts143 roll=${device.orientation.roll}
154 device.orientation.roll}"
Dmodel.ts37 roll: number; property
/tools/netsim/ui/dist/js/
Ddevice-info.js1roll=0,this.editMode=!1,this.posX=0,this.posY=0,this.posZ=0,this.holdRange=!1}connectedCallback(){… property
144 .value=${this.roll.toString()}
153 .value=${this.roll.toString()}
154 />`:s`<div class="text">(${this.roll})</div>`}
Ddevice-observer.js1roll:0};return"orientation"in this.device&&this.device.orientation&&"object"==typeof this.device.o… property
Dcube-sprite.js1roll=0,this.posZ=0,this.color=e`red`,this.size=e`30px`,this.controls=!1,this.highlighted=!1,this.h…
8 --roll: ${this.roll};
Ddevice-map.js17 roll=${t.orientation.roll}
21 …Orientation: yaw: ${t.orientation.yaw}, pitch: ${t.orientation.pitch}, roll: ${t.orientation.roll}"
/tools/test/connectivity/acts_tests/acts_contrib/test_utils/cellular/
Dkeysight_catr_chamber.py101 def move_feed_roll(self, roll): argument
102 self.log.info("Moving feed roll to {} degrees".format(roll))
141 def move_to_azim_roll(self, azim, roll): argument
/tools/netsim/rust/frontend-proto/src/
Dmodel.rs195 pub roll: f32, field
227 |m: &Orientation| { &m.roll }, in generated_message_descriptor_data()
228 |m: &mut Orientation| { &mut m.roll }, in generated_message_descriptor_data()
255 self.roll = is.read_float()?; in merge_from()
275 if self.roll != 0. { in compute_size()
290 if self.roll != 0. { in write_to_with_cached_sizes()
291 os.write_float(3, self.roll)?; in write_to_with_cached_sizes()
312 self.roll = 0.; in clear()
320 roll: 0., in default_instance()
/tools/netsim/src/controller/
Dscene_controller_test.cc130 EXPECT_EQ(model.orientation().roll(), 2.0); in TEST_F()
167 EXPECT_EQ(model.orientation().roll(), 0.0); in TEST_F()
/tools/netsim/src/proto/
Dmodel.proto33 float roll = 3; field