Searched refs:roll (Results 1 – 13 of 13) sorted by relevance
/tools/netsim/ui/ts/ |
D | device-info.ts | 30 @property({type : Number}) roll = 0; property in DeviceInformation 213 this.roll = device.orientation.roll; 241 this.roll = Number(range.value); 249 this.selectedDevice.orientation = {yaw: this.yaw, pitch: this.pitch, roll: this.roll}; 524 .value=${this.roll.toString()} 534 .value=${this.roll.toString()} 536 : html`<div class="text">(${this.roll})</div>`}
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D | device-observer.ts | 58 get orientation(): {yaw: number; pitch: number; roll: number} { 59 const result = {yaw: 0, pitch: 0, roll: 0}; 71 typeof this.device.orientation.roll === 'number') { 72 result.roll = this.device.orientation.roll; 78 set orientation(ori: {yaw: number; pitch: number; roll: number}) {
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D | cube-sprite.ts | 24 @property({type: Number}) roll = 0; property in CubeSprite 166 this.roll = detail.value; 180 --roll: ${this.roll};
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D | device-map.ts | 143 roll=${device.orientation.roll} 154 device.orientation.roll}"
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D | model.ts | 37 roll: number; property
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/tools/netsim/ui/dist/js/ |
D | device-info.js | 1 …roll=0,this.editMode=!1,this.posX=0,this.posY=0,this.posZ=0,this.holdRange=!1}connectedCallback(){… property 144 .value=${this.roll.toString()} 153 .value=${this.roll.toString()} 154 />`:s`<div class="text">(${this.roll})</div>`}
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D | device-observer.js | 1 …roll:0};return"orientation"in this.device&&this.device.orientation&&"object"==typeof this.device.o… property
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D | cube-sprite.js | 1 …roll=0,this.posZ=0,this.color=e`red`,this.size=e`30px`,this.controls=!1,this.highlighted=!1,this.h… 8 --roll: ${this.roll};
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D | device-map.js | 17 roll=${t.orientation.roll} 21 …Orientation: yaw: ${t.orientation.yaw}, pitch: ${t.orientation.pitch}, roll: ${t.orientation.roll}"
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/tools/test/connectivity/acts_tests/acts_contrib/test_utils/cellular/ |
D | keysight_catr_chamber.py | 101 def move_feed_roll(self, roll): argument 102 self.log.info("Moving feed roll to {} degrees".format(roll)) 141 def move_to_azim_roll(self, azim, roll): argument
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/tools/netsim/rust/frontend-proto/src/ |
D | model.rs | 195 pub roll: f32, field 227 |m: &Orientation| { &m.roll }, in generated_message_descriptor_data() 228 |m: &mut Orientation| { &mut m.roll }, in generated_message_descriptor_data() 255 self.roll = is.read_float()?; in merge_from() 275 if self.roll != 0. { in compute_size() 290 if self.roll != 0. { in write_to_with_cached_sizes() 291 os.write_float(3, self.roll)?; in write_to_with_cached_sizes() 312 self.roll = 0.; in clear() 320 roll: 0., in default_instance()
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/tools/netsim/src/controller/ |
D | scene_controller_test.cc | 130 EXPECT_EQ(model.orientation().roll(), 2.0); in TEST_F() 167 EXPECT_EQ(model.orientation().roll(), 0.0); in TEST_F()
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/tools/netsim/src/proto/ |
D | model.proto | 33 float roll = 3; field
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