| /external/deqp/modules/gles2/functional/ | 
| D | es2fNegativeVertexArrayApiTests.cpp | 43 static const char* fragmentShaderSource	= "void main (void) { gl_FragColor = vec4(0.0); }\n\0";  variable
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| D | es2fNegativeShaderApiTests.cpp | 44 static const char* fragmentShaderSource	= "void main (void) { gl_FragColor = vec4(0.0); }\n\0";  variable
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| D | es2fShaderIndexingTests.cpp | 362 	string fragmentShaderSource = fragTemplate.specialize(params);  in createVaryingArrayCase()  local475 	string fragmentShaderSource = fragTemplate.specialize(params);  in createUniformArrayCase()  local
 659 	string fragmentShaderSource = fragTemplate.specialize(params);  in createTmpArrayCase()  local
 849 	string fragmentShaderSource = fragTemplate.specialize(params);  in createVectorSubscriptCase()  local
 1021 	string fragmentShaderSource = fragTemplate.specialize(params);  in createMatrixSubscriptCase()  local
 
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| D | es2fLightAmountTest.cpp | 151 	string fragmentShaderSource;  in iterate()  local
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| D | es2fShaderAlgorithmTests.cpp | 134 	string fragmentShaderSource = fragTemplate.specialize(params);  in createExpressionCase()  local
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| D | es2fShaderLoopTests.cpp | 462 	string fragmentShaderSource = fragTemplate.specialize(params);  in createGenericLoopCase()  local1229 	string fragmentShaderSource = fragTemplate.specialize(params);  in createSpecialLoopCase()  local
 
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| /external/deqp/modules/gles3/functional/ | 
| D | es3fNegativeShaderApiTests.cpp | 50 static const char* fragmentShaderSource		=	"#version 300 es\n"  variable
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| D | es3fNegativeVertexArrayApiTests.cpp | 48 static const char* fragmentShaderSource		=	"#version 300 es\n"  variable
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| D | es3fShaderIndexingTests.cpp | 331 	string fragmentShaderSource = fragTemplate.specialize(params);  in createVaryingArrayCase()  local437 	string fragmentShaderSource = fragTemplate.specialize(params);  in createUniformArrayCase()  local
 581 	string fragmentShaderSource = fragTemplate.specialize(params);  in createTmpArrayCase()  local
 763 	string fragmentShaderSource = fragTemplate.specialize(params);  in createVectorSubscriptCase()  local
 950 	string fragmentShaderSource = fragTemplate.specialize(params);  in createMatrixSubscriptCase()  local
 
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| D | es3fShaderLoopTests.cpp | 434 	string fragmentShaderSource = fragTemplate.specialize(params);  in createGenericLoopCase()  local1122 	string fragmentShaderSource = fragTemplate.specialize(params);  in createSpecialLoopCase()  local
 
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| D | es3fPixelBufferObjectTests.cpp | 250 	stringstream fragmentShaderSource;  in init()  local
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| /external/deqp/external/vulkancts/modules/vulkan/shaderrender/ | 
| D | vktShaderRenderIndexingTests.cpp | 383 	string fragmentShaderSource = fragTemplate.specialize(params);  in createVaryingArrayCase()  local499 	string fragmentShaderSource = fragTemplate.specialize(params);  in createUniformArrayCase()  local
 686 	string fragmentShaderSource = fragTemplate.specialize(params);  in createTmpArrayCase()  local
 878 	string fragmentShaderSource = fragTemplate.specialize(params);  in createVectorSubscriptCase()  local
 1070 	string fragmentShaderSource = fragTemplate.specialize(params);  in createMatrixSubscriptCase()  local
 
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| D | vktShaderRenderLoopTests.cpp | 275 					 const std::string&	fragmentShaderSource)  in ShaderLoopCase()525 	std::string fragmentShaderSource = fragTemplate.specialize(params);  in createGenericLoopCase()  local
 1470 	std::string fragmentShaderSource = fragTemplate.specialize(params);  in createSpecialLoopCase()  local
 
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| /external/deqp/external/openglcts/modules/common/ | 
| D | glcShaderIndexingTests.cpp | 358 	string		   fragmentShaderSource = fragTemplate.specialize(params);  in createVaryingArrayCase()  local470 	string		   fragmentShaderSource = fragTemplate.specialize(params);  in createUniformArrayCase()  local
 620 	string		   fragmentShaderSource = fragTemplate.specialize(params);  in createTmpArrayCase()  local
 881 	string		   fragmentShaderSource = fragTemplate.specialize(params);  in createVectorSubscriptCase()  local
 1128 	string		   fragmentShaderSource = fragTemplate.specialize(params);  in createMatrixSubscriptCase()  local
 
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| D | glcShaderLoopTests.cpp | 415 	string		   fragmentShaderSource = fragTemplate.specialize(params);  in createGenericLoopCase()  local1115 	string		   fragmentShaderSource = fragTemplate.specialize(params);  in createSpecialLoopCase()  local
 
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| /external/deqp/modules/gles31/functional/ | 
| D | es31fNegativeShaderFramebufferFetchTests.cpp | 51 static const char* fragmentShaderSource		=	"${GLSL_VERSION_STRING}\n"  variable
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| D | es31fNegativeTessellationTests.cpp | 54 static const char* fragmentShaderSource		=	"${GLSL_VERSION_STRING}\n"  variable
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| /external/deqp/modules/egl/ | 
| D | teglSwapBuffersTests.cpp | 130 	const char* const fragmentShaderSource =  in createGLES2Program()  local
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| D | teglGLES2SharingThreadedTests.cpp | 2710 			const char* fragmentShaderSource =  in addRandomOperation()  local3148 		const char* fragmentShaderSource =  in addBufferOperations()  local
 3235 		const char* fragmentShaderSource =  in addTextureOperations()  local
 3342 		const char* fragmentShaderSource =  in addImageOperations()  local
 3485 		const char* fragmentShaderSource =  in addShaderOperations()  local
 3530 		const char* fragmentShaderSource =  in addProgramOperations()  local
 
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| D | teglNativeColorMappingTests.cpp | 97 	const char* const fragmentShaderSource =  in createGLES2Program()  local
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| /external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ | 
| D | vktSpvAsmCrossStageInterfaceTests.cpp | 906 		const string fragmentShaderSource =  in initPrograms()  local1983 		const string fragmentShaderSource =  in initPrograms()  local
 
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| /external/deqp/modules/glshared/ | 
| D | glsAttributeLocationTests.cpp | 278 	const char* const fragmentShaderSource =  in createFragmentShaderSource()  local378 				const string&	fragmentShaderSource,  in logShaders()
 416 	const string			fragmentShaderSource	= createFragmentShaderSource(renderCtx, attributeAliasing);  in createAndAttachShaders()  local
 
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| D | glsStateChangePerfTestCases.cpp | 310 		string fragmentShaderSource =  in requirePrograms()  local
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| /external/angle/src/tests/gl_tests/ | 
| D | CopyTexture3DTest.cpp | 32         const char *fragmentShaderSource = getFragmentShaderSource();  in testSetUp()  local
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| /external/deqp/modules/gles2/performance/ | 
| D | es2pTextureUploadTests.cpp | 155 	string fragmentShaderSource = "";  in init()  local
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