Searched defs:numLoopIterations (Results  1 – 4 of 4) sorted by relevance
| /external/deqp/modules/gles3/performance/ | 
| D | es3pShaderOptimizationTests.cpp | 355 …t, const char* name, const char* description, CaseShaderType caseShaderType, int numLoopIterations)  in LoopInvariantCodeMotionCase()652 		const int numLoopIterations = useHeavierWorkload ? 32 : 4;  in loopCaseStatements()  local
 726 		const int numLoopIterations = useHeavierWorkload ? 16 : 4;  in deadBranchSimpleCaseStatements()  local
 742 		const int		numLoopIterations	= useHeavierWorkload ? 16 : 4;  in deadBranchComplexCaseStatements()  local
 767 		const int numLoopIterations = useHeavierWorkload ? 16 : 4;  in deadBranchFuncCallCaseStatements()  local
 795 		const int numLoopIterations = useHeavierWorkload ? 16 : 4;  in unusedValueLoopCaseStatements()  local
 
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| D | es3pShaderCompilationCases.cpp | 1145 static string loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nest…  in loopVertexTemplate()1217 static string loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int ne…  in loopFragmentTemplate()
 1274 …Spec> loopShaderAttributes (const string& nameSpecialization, LoopType type, int numLoopIterations)  in loopShaderAttributes()
 1300 …rmSpec> loopShaderUniforms (const string& nameSpecialization, LoopType type, int numLoopIterations)  in loopShaderUniforms()
 2292 … bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nesti…  in ShaderCompilerLoopCase()
 2731 … InvalidityType invalidityType, bool isVertexCase, LoopType type, int numLoopIterations, int nesti…  in InvalidShaderCompilerLoopCase()
 
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| /external/deqp/modules/gles2/performance/ | 
| D | es2pShaderOptimizationTests.cpp | 352 …t, const char* name, const char* description, CaseShaderType caseShaderType, int numLoopIterations)  in LoopInvariantCodeMotionCase()641 		const int numLoopIterations = useHeavierWorkload ? 32 : 4;  in loopCaseStatements()  local
 715 		const int numLoopIterations = useHeavierWorkload ? 16 : 4;  in deadBranchSimpleCaseStatements()  local
 731 		const int		numLoopIterations	= useHeavierWorkload ? 16 : 4;  in deadBranchComplexCaseStatements()  local
 756 		const int numLoopIterations = useHeavierWorkload ? 16 : 4;  in deadBranchFuncCallCaseStatements()  local
 784 		const int numLoopIterations = useHeavierWorkload ? 16 : 4;  in unusedValueLoopCaseStatements()  local
 
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| D | es2pShaderCompilationCases.cpp | 1140 static string loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nest…  in loopVertexTemplate()1211 static string loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int ne…  in loopFragmentTemplate()
 1266 …Spec> loopShaderAttributes (const string& nameSpecialization, LoopType type, int numLoopIterations)  in loopShaderAttributes()
 1292 …rmSpec> loopShaderUniforms (const string& nameSpecialization, LoopType type, int numLoopIterations)  in loopShaderUniforms()
 2272 … bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nesti…  in ShaderCompilerLoopCase()
 2711 … InvalidityType invalidityType, bool isVertexCase, LoopType type, int numLoopIterations, int nesti…  in InvalidShaderCompilerLoopCase()
 
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