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Searched defs:sampling_function (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp1964 void TextureCubeMapArraySamplingTest::getAttributes(samplingFunction sampling_function, in getAttributes()
2155 const samplerType& sampler_type, const samplingFunction& sampling_function, in getPassThroughTesselationControlShaderCode()
2265 const samplingFunction& sampling_function, in getPassThroughVertexShaderCode()
2345 const samplingFunction& sampling_function, in getSamplingComputeShaderCode()
2481 const samplingFunction& sampling_function, in getSamplingFragmentShaderCode()
2566 void TextureCubeMapArraySamplingTest::getSamplingFunctionCall(samplingFunction sampling_function, in getSamplingFunctionCall()
2684 const samplingFunction& sampling_function, in getSamplingGeometryShaderCode()
2768 const samplerType& sampler_type, const samplingFunction& sampling_function, in getSamplingTesselationControlShaderCode()
2854 const samplerType& sampler_type, const samplingFunction& sampling_function, in getSamplingTesselationEvaluationShaderCode()
2941 const samplingFunction& sampling_function, in getSamplingVertexShaderCode()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cShadingLanguage420PackTests.cpp10090 …const GLchar* sampling_function = (Utils::TEX_BUFFER == m_test_case) ? "texelFetch" : "texture… in prepareShaderSource() local