Searched defs:shaders (Results 1 – 9 of 9) sorted by relevance
| /device/generic/vulkan-cereal/stream-servers/vulkan/emulated_textures/shaders/ |
| D | build_shaders.py | 21 shaders = [ variable
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| /device/generic/vulkan-cereal/stream-servers/tests/ |
| D | GLSnapshotPrograms_unittest.cpp | 64 std::vector<GLuint> shaders; member
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| /device/generic/goldfish-opengl/system/GLESv2_enc/ |
| D | gl2_entry.cpp | 803 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders() 1052 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GL… in glShaderBinary() 1644 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM()
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| D | GL2Encoder.cpp | 2078 GLsizei* count, GLuint* shaders) in s_glGetAttachedShaders()
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| D | gl2_enc.cpp | 1798 …AttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders_enc()
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| /device/generic/vulkan-cereal/stream-servers/gl/glestranslator/GLES_V2/ |
| D | GLESv2Imp.cpp | 1990 …L_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders){ in glGetAttachedShaders() 3447 GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, … in glShaderBinary()
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| /device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
| D | gles.cpp | 1381 void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) in glExtGetShadersQCOM()
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| /device/generic/goldfish-opengl/system/GLESv1_enc/ |
| D | gl_entry.cpp | 2031 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM()
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| D | gl_enc.cpp | 8641 void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM_enc()
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