Searched defs:useIntOutputs (Results  1 – 2 of 2) sorted by relevance
| /external/deqp/modules/glshared/ | 
| D | glsShaderExecUtil.cpp | 298 …ShaderOutputDecl (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::…  in generateFragShaderOutputDecl() 349 …gShaderOutAssign (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::…  in generateFragShaderOutAssign() 377 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const …  in generateFragmentShader() 419 …g generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::…  in generatePassthroughFragmentShader() 537 …::TextureFormat getRenderbufferFormatForOutput (const glu::VarType& outputType, bool useIntOutputs)  in getRenderbufferFormatForOutput() 569 	const bool						useIntOutputs		= !hasFloatRenderTargets(m_renderCtx);  in execute()  local
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| /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ | 
| D | vktShaderExecutor.cpp | 314 …ShaderOutputDecl (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::…  in generateFragShaderOutputDecl() 363 …gShaderOutAssign (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::…  in generateFragShaderOutAssign() 396 …g generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::…  in generatePassthroughFragmentShader() 515 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const …  in generateFragmentShader() 672 …::TextureFormat getRenderbufferFormatForOutput (const glu::VarType& outputType, bool useIntOutputs)  in getRenderbufferFormatForOutput()
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