Searched defs:y2d (Results 1 – 1 of 1) sorted by relevance
327 float4 y2d = ys / ws; in projectedBounds() local352 float4 y2d = ys * ws; in projectedBounds() local750 float4* x2d, float4* y2d, in computeDegenerateQuad()1008 void TessellationHelper::Vertices::moveTo(const float4& x2d, const float4& y2d, const mask4& mask) { in moveTo()1260 float4 y2d = fEdgeVectors.fY2D; in adjustDegenerateVertices() local