Searched refs:should_continue (Results 1 – 3 of 3) sorted by relevance
39 bool should_continue; member64 mon->should_continue = false; in Java_art_Test1934_allocNativeMonitor()92 while (!mon->should_continue) { in Java_art_Test1934_nativeWaitForOtherThread()138 mon->should_continue = true; in Java_art_Test1934_nativeDoInterleaved()
897 bool should_continue = VisitFrame(); in WalkStack() local898 if (UNLIKELY(!should_continue)) { in WalkStack()906 bool should_continue = VisitFrame(); in WalkStack() local907 if (UNLIKELY(!should_continue)) { in WalkStack()952 bool should_continue = VisitFrame(); in WalkStack() local953 if (UNLIKELY(!should_continue)) { in WalkStack()961 bool should_continue = VisitFrame(); in WalkStack() local962 if (!should_continue) { in WalkStack()
3720 bool should_continue = true; in HandleMoveException() local3724 should_continue = !PotentiallyMarkRuntimeThrow(); in HandleMoveException()3726 return std::make_pair(should_continue, unresolved); in HandleMoveException()