Searched refs:D3DUniform (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 45 struct D3DUniform : private angle::NonCopyable struct 47 D3DUniform(GLenum type, 52 ~D3DUniform(); 186 using D3DUniformMap = std::map<std::string, D3DUniform *>; 347 const std::vector<D3DUniform *> &getD3DUniforms() const { return mD3DUniforms; } in getD3DUniforms() 497 void setUniformImpl(D3DUniform *targetUniform, 524 D3DUniform *getD3DUniformFromLocation(GLint location); 525 const D3DUniform *getD3DUniformFromLocation(GLint location) const; 596 std::vector<D3DUniform *> mD3DUniforms;
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D | ProgramD3D.cpp | 236 new D3DUniform(sampler.type, mRegisterType, name, sampler.arraySizes, true); in visitNamedOpaqueObject() 246 D3DUniform *d3dUniform = nullptr; in encodeVariable() 255 new D3DUniform(variable.type, mRegisterType, name, variable.arraySizes, true); in encodeVariable() 286 D3DUniform::D3DUniform(GLenum type, in D3DUniform() function in rx::D3DUniform 311 D3DUniform::~D3DUniform() {} in ~D3DUniform() 313 unsigned int D3DUniform::getArraySizeProduct() const in getArraySizeProduct() 318 const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const in getDataPtrToElement() 331 bool D3DUniform::isSampler() const in isSampler() 336 bool D3DUniform::isImage() const in isImage() 341 bool D3DUniform::isImage2D() const in isImage2D() [all …]
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D | ShaderD3D.h | 30 struct D3DUniform;
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D | RendererD3D.h | 46 struct D3DUniform;
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 44 struct D3DUniform; 460 void applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v); 461 void applyUniformniv(const D3DUniform *targetUniform, const GLint *v); 462 void applyUniformnbv(const D3DUniform *targetUniform, const GLint *v);
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D | Renderer9.cpp | 1856 for (const D3DUniform *targetUniform : uniformArray) in applyUniforms() 1902 void Renderer9::applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v) in applyUniformnfv() 1919 void Renderer9::applyUniformniv(const D3DUniform *targetUniform, const GLint *v) in applyUniformniv() 1935 void Renderer9::applyUniformnbv(const D3DUniform *targetUniform, const GLint *v) in applyUniformnbv()
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