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Searched refs:D3DUniform (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h45 struct D3DUniform : private angle::NonCopyable struct
47 D3DUniform(GLenum type,
52 ~D3DUniform();
186 using D3DUniformMap = std::map<std::string, D3DUniform *>;
347 const std::vector<D3DUniform *> &getD3DUniforms() const { return mD3DUniforms; } in getD3DUniforms()
497 void setUniformImpl(D3DUniform *targetUniform,
524 D3DUniform *getD3DUniformFromLocation(GLint location);
525 const D3DUniform *getD3DUniformFromLocation(GLint location) const;
596 std::vector<D3DUniform *> mD3DUniforms;
DProgramD3D.cpp236 new D3DUniform(sampler.type, mRegisterType, name, sampler.arraySizes, true); in visitNamedOpaqueObject()
246 D3DUniform *d3dUniform = nullptr; in encodeVariable()
255 new D3DUniform(variable.type, mRegisterType, name, variable.arraySizes, true); in encodeVariable()
286 D3DUniform::D3DUniform(GLenum type, in D3DUniform() function in rx::D3DUniform
311 D3DUniform::~D3DUniform() {} in ~D3DUniform()
313 unsigned int D3DUniform::getArraySizeProduct() const in getArraySizeProduct()
318 const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const in getDataPtrToElement()
331 bool D3DUniform::isSampler() const in isSampler()
336 bool D3DUniform::isImage() const in isImage()
341 bool D3DUniform::isImage2D() const in isImage2D()
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DShaderD3D.h30 struct D3DUniform;
DRendererD3D.h46 struct D3DUniform;
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h44 struct D3DUniform;
460 void applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v);
461 void applyUniformniv(const D3DUniform *targetUniform, const GLint *v);
462 void applyUniformnbv(const D3DUniform *targetUniform, const GLint *v);
DRenderer9.cpp1856 for (const D3DUniform *targetUniform : uniformArray) in applyUniforms()
1902 void Renderer9::applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v) in applyUniformnfv()
1919 void Renderer9::applyUniformniv(const D3DUniform *targetUniform, const GLint *v) in applyUniformniv()
1935 void Renderer9::applyUniformnbv(const D3DUniform *targetUniform, const GLint *v) in applyUniformnbv()