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Searched refs:DUMP_M (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/driver_ddebug/
Ddd_draw.c190 #define DUMP_M(name, var, member) do { \ macro
252 DUMP_M(query_type, &dstate->render_cond, query->type); in dd_dump_render_condition()
253 DUMP_M(uint, &dstate->render_cond, condition); in dd_dump_render_condition()
254 DUMP_M(uint, &dstate->render_cond, mode); in dd_dump_render_condition()
316 DUMP_M(resource, &dstate->constant_buffers[sh][i], buffer); in dd_dump_shader()
326 DUMP_M(resource, dstate->sampler_views[sh][i], texture); in dd_dump_shader()
333 DUMP_M(resource, &dstate->shader_images[sh][i], resource); in dd_dump_shader()
340 DUMP_M(resource, &dstate->shader_buffers[sh][i], buffer); in dd_dump_shader()
350 DUMP_M(hex, info, flags); in dd_dump_flush()
360 DUMP_M(stream_output_target, info, in dd_dump_draw_vbo()
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