Searched refs:DUMP_M (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/driver_ddebug/ |
D | dd_draw.c | 190 #define DUMP_M(name, var, member) do { \ macro 252 DUMP_M(query_type, &dstate->render_cond, query->type); in dd_dump_render_condition() 253 DUMP_M(uint, &dstate->render_cond, condition); in dd_dump_render_condition() 254 DUMP_M(uint, &dstate->render_cond, mode); in dd_dump_render_condition() 316 DUMP_M(resource, &dstate->constant_buffers[sh][i], buffer); in dd_dump_shader() 326 DUMP_M(resource, dstate->sampler_views[sh][i], texture); in dd_dump_shader() 333 DUMP_M(resource, &dstate->shader_images[sh][i], resource); in dd_dump_shader() 340 DUMP_M(resource, &dstate->shader_buffers[sh][i], buffer); in dd_dump_shader() 350 DUMP_M(hex, info, flags); in dd_dump_flush() 360 DUMP_M(stream_output_target, info, in dd_dump_draw_vbo() [all …]
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