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Searched refs:FAIL_MESH_VALIDATE (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/core/
DSkMesh.cpp770 #define FAIL_MESH_VALIDATE(...) return std::make_tuple(false, SkStringPrintf(__VA_ARGS__)) in validate() macro
772 FAIL_MESH_VALIDATE("SkMeshSpecification is required."); in validate()
776 FAIL_MESH_VALIDATE("A vertex buffer is required."); in validate()
785 FAIL_MESH_VALIDATE("The vertex buffer offset and vertex count reads beyond the end of the" in validate()
790 FAIL_MESH_VALIDATE("The vertex offset (%zu) must be a multiple of the vertex stride (%zu).", in validate()
797 FAIL_MESH_VALIDATE("The uniform data is %zu bytes but must be at least %zu.", in validate()
812 FAIL_MESH_VALIDATE("%s mode requires at least %zu indices but index count is %zu.", in validate()
819 FAIL_MESH_VALIDATE("The index buffer offset and index count reads beyond the end of the" in validate()
825 FAIL_MESH_VALIDATE("The index offset must be a multiple of 2."); in validate()
829 FAIL_MESH_VALIDATE("%s mode requires at least %zu vertices but vertex count is %zu.", in validate()
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