Searched refs:FAIL_MESH_VALIDATE (Results 1 – 1 of 1) sorted by relevance
770 #define FAIL_MESH_VALIDATE(...) return std::make_tuple(false, SkStringPrintf(__VA_ARGS__)) in validate() macro772 FAIL_MESH_VALIDATE("SkMeshSpecification is required."); in validate()776 FAIL_MESH_VALIDATE("A vertex buffer is required."); in validate()785 FAIL_MESH_VALIDATE("The vertex buffer offset and vertex count reads beyond the end of the" in validate()790 FAIL_MESH_VALIDATE("The vertex offset (%zu) must be a multiple of the vertex stride (%zu).", in validate()797 FAIL_MESH_VALIDATE("The uniform data is %zu bytes but must be at least %zu.", in validate()812 FAIL_MESH_VALIDATE("%s mode requires at least %zu indices but index count is %zu.", in validate()819 FAIL_MESH_VALIDATE("The index buffer offset and index count reads beyond the end of the" in validate()825 FAIL_MESH_VALIDATE("The index offset must be a multiple of 2."); in validate()829 FAIL_MESH_VALIDATE("%s mode requires at least %zu vertices but vertex count is %zu.", in validate()[all …]