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Searched refs:GLM_ALIGN (Results 1 – 4 of 4) sorted by relevance

/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dsetup.hpp685 # define GLM_ALIGN(x) __declspec(align(x)) macro
697 # define GLM_ALIGN(x) __attribute__((aligned(x))) macro
713 # define GLM_ALIGN(x) __align__(x) macro
721 # define GLM_ALIGN macro
/external/oboe/samples/RhythmGame/third_party/glm/gtx/
Dsimd_quat.inl13 GLM_ALIGN(16) float result[4];
223 GLM_ALIGN(16) quat Result;
291 GLM_ALIGN(16) float m0[4];
292 GLM_ALIGN(16) float m1[4];
293 GLM_ALIGN(16) float m2[4];
Dsimd_vec4.inl271 GLM_ALIGN(16) vec4 Result;
707 GLM_ALIGN(4) static const __m128 three = {3, 3, 3, 3}; // aligned consts for fast load
708 GLM_ALIGN(4) static const __m128 half = {0.5,0.5,0.5,0.5};
Dsimd_mat4.inl522 GLM_ALIGN(16) mat4 Result;