Searched refs:GLSLtoSPV (Results 1 – 7 of 7) sorted by relevance
/external/vulkan-validation-layers/tests/ |
D | vktestframeworkandroid.h | 46 …bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned …
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D | vktestframework.h | 67 …bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned …
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D | vktestframeworkandroid.cpp | 82 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::… in GLSLtoSPV() function in VkTestFramework
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D | vktestframework.cpp | 760 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::… in GLSLtoSPV() function in VkTestFramework
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D | vkrenderframework.cpp | 1532 framework->GLSLtoSPV(stage, shader_code, spv, debug); in VkShaderObj()
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D | vklayertests_pipeline_shader.cpp | 2748 this->GLSLtoSPV(VK_SHADER_STAGE_VERTEX_BIT, bindStateVertShaderText, shader); in TEST_F()
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/external/angle/src/tests/test_utils/third_party/ |
D | vulkan_command_buffer_utils.cpp | 1444 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, in GLSLtoSPV() function 1508 retVal = GLSLtoSPV(VK_SHADER_STAGE_VERTEX_BIT, vertShaderText, vtx_spv); in init_shaders() 1531 retVal = GLSLtoSPV(VK_SHADER_STAGE_FRAGMENT_BIT, fragShaderText, frag_spv); in init_shaders()
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