Searched refs:GetUnitRect (Results 1 – 8 of 8) sorted by relevance
92 if (!GetUnitRect().has_value()) in StartLoadDIBBase()241 FX_RECT rect = m_ImageMatrix.GetUnitRect().GetOuterRect(); in GetDrawRect()433 absl::optional<FX_RECT> image_rect = GetUnitRect(); in StartDIBBase()445 absl::optional<FX_RECT> image_rect = GetUnitRect(); in StartDIBBase()527 absl::optional<FX_RECT> image_rect = GetUnitRect(); in StartBitmapAlpha()615 absl::optional<FX_RECT> CPDF_ImageRenderer::GetUnitRect() const { in GetUnitRect() function in CPDF_ImageRenderer616 CFX_FloatRect image_rect_f = m_ImageMatrix.GetUnitRect(); in GetUnitRect()
74 absl::optional<FX_RECT> GetUnitRect() const;
32 FX_RECT image_rect = m_Matrix.GetUnitRect().GetOuterRect(); in CFX_ImageRenderer()
139 FX_RECT result_rect = m_matrix.GetUnitRect().GetClosestRect(); in CFX_ImageTransformer()
35 CFX_FloatRect image_rect_f = m_ImageMatrix.GetUnitRect(); in Start()
144 CFX_FloatRect unit_rect = matrix.GetUnitRect(); in StartDIBits()
515 CFX_FloatRect GetUnitRect() const;
467 CFX_FloatRect CFX_Matrix::GetUnitRect() const { in GetUnitRect() function in CFX_Matrix