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Searched refs:ResourceSizeMask (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/llvm-10.0/llvm/lib/MCA/HardwareUnits/
DResourceManager.cpp70 ResourceSizeMask = in ResourceState()
73 ResourceSizeMask = (1ULL << Desc.NumUnits) - 1; in ResourceState()
75 ReadyMask = ResourceSizeMask; in ResourceState()
96 << ", SZMASK=" << format_hex(ResourceSizeMask, 16) in dump()
/external/swiftshader/third_party/llvm-10.0/llvm/include/llvm/MCA/HardwareUnits/
DResourceManager.h176 uint64_t ResourceSizeMask; variable
251 return isAResourceGroup() ? 1U : countPopulation(ResourceSizeMask); in getNumUnits()