Searched refs:all_invariant (Results 1 – 4 of 4) sorted by relevance
626 bool all_invariant; member
208 this->all_invariant = false; in _mesa_glsl_parse_state()
360 state->all_invariant = true;
4193 if (state->all_invariant && var->data.mode == ir_var_shader_out) { in apply_type_qualifier_to_variable()