Searched refs:angleFmt (Results 1 – 1 of 1) sorted by relevance
10007 const angle::Format &angleFmt = getIntendedFormat(); in hasEmulatedImageChannels() local10011 if (angleFmt.isBlock) in hasEmulatedImageChannels()10017 ASSERT((angleFmt.redBits != 0 || angleFmt.luminanceBits != 0 || angleFmt.alphaBits != 0) == in hasEmulatedImageChannels()10020 return (angleFmt.alphaBits == 0 && textureFmt.alphaBits > 0) || in hasEmulatedImageChannels()10021 (angleFmt.blueBits == 0 && textureFmt.blueBits > 0) || in hasEmulatedImageChannels()10022 (angleFmt.greenBits == 0 && textureFmt.greenBits > 0) || in hasEmulatedImageChannels()10023 (angleFmt.depthBits == 0 && textureFmt.depthBits > 0) || in hasEmulatedImageChannels()10024 (angleFmt.stencilBits == 0 && textureFmt.stencilBits > 0); in hasEmulatedImageChannels()10039 const angle::Format &angleFmt = getIntendedFormat(); in getEmulatedChannelsMask() local10042 ASSERT(!angleFmt.hasDepthOrStencilBits()); in getEmulatedChannelsMask()[all …]