Home
last modified time | relevance | path

Searched refs:canSelectViewInVertexShader (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp714 if (programMetadata.hasMultiviewEnabled() && programMetadata.canSelectViewInVertexShader()) in generateShaderLinkHLSL()
1742 if ((shaderType == gl::ShaderType::Vertex && metadata.canSelectViewInVertexShader()) || in updateBuiltins()
DRendererD3D.h441 virtual bool canSelectViewInVertexShader() const = 0;
DProgramD3D.cpp411 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()), in ProgramD3DMetadata()
489 bool ProgramD3DMetadata::canSelectViewInVertexShader() const in canSelectViewInVertexShader() function in rx::ProgramD3DMetadata
748 if (mHasMultiviewEnabled && !mRenderer->canSelectViewInVertexShader()) in usesGeometryShader()
1687 mRenderer->canSelectViewInVertexShader(), usesGeometryShaderForPointSpriteEmulation(), in getGeometryExecutableForPrimitiveType()
2194 metadata.canSelectViewInVertexShader()); in link()
DProgramD3D.h164 bool canSelectViewInVertexShader() const;
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h414 bool canSelectViewInVertexShader() const override;
DRenderer9.cpp3253 bool Renderer9::canSelectViewInVertexShader() const in canSelectViewInVertexShader() function in rx::Renderer9
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h487 bool canSelectViewInVertexShader() const override;
DRenderer11.cpp4461 bool Renderer11::canSelectViewInVertexShader() const in canSelectViewInVertexShader() function in rx::Renderer11