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Searched refs:compatibleMatrix (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/text/gpu/
DSubRunContainer.cpp1614 const bool compatibleMatrix = positionMatrix.rc(0,0) == fInitialPositionMatrix.rc(0,0) && in boundsAndDeviceMatrix() local
1621 if (compatibleMatrix) { in boundsAndDeviceMatrix()
1672 const bool compatibleMatrix = positionMatrix[0] == initialMatrix[0] && in deviceRectAndCheckTransform() local
1679 if (compatibleMatrix && SkScalarIsInt(offset.x()) && SkScalarIsInt(offset.y())) { in deviceRectAndCheckTransform()