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Searched refs:copyBufferToTexture (Results 1 – 15 of 15) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.h47 angle::Result copyBufferToTexture(const gl::Context *context,
DPixelTransfer11.cpp151 angle::Result PixelTransfer11::copyBufferToTexture(const gl::Context *context, in copyBufferToTexture() function in rx::PixelTransfer11
DRenderer11.cpp3348 return mPixelTransfer->copyBufferToTexture(context, unpack, unpackBuffer, offset, in fastCopyBufferToTexture()
/external/skia/src/gpu/graphite/
DUploadTask.cpp202 commandBuffer->copyBufferToTexture( in addCommand()
223 commandBuffer->copyBufferToTexture( in addCommand()
DCommandBuffer.h85 bool copyBufferToTexture(const Buffer*,
DCommandBuffer.cpp145 bool CommandBuffer::copyBufferToTexture(const Buffer* buffer, in copyBufferToTexture() function in skgpu::graphite::CommandBuffer
/external/skia/src/gpu/ganesh/d3d/
DGrD3DCommandList.h68 void copyBufferToTexture(ID3D12Resource* srcBuffer,
DGrD3DGpu.cpp421 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, d3dTex.get(), mipLevelCount, in onCreateCompressedTexture()
785 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, in uploadToTexture()
879 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, in onTransferPixelsTo()
1513 cmdList->copyBufferToTexture(d3dBuffer, in onClearBackendTexture()
1610 cmdList->copyBufferToTexture(d3dBuffer, in onUpdateCompressedBackendTexture()
DGrD3DCommandList.cpp159 void GrD3DCommandList::copyBufferToTexture(ID3D12Resource* srcBuffer, in copyBufferToTexture() function in GrD3DCommandList
/external/angle/src/libANGLE/renderer/metal/
DTextureMtl.mm383 encoder->copyBufferToTexture(stagingBuffer, 0, stagingBufferRowPitch, stagingBuffer2DImageSize,
454 encoder->copyBufferToTexture(stagingDepthbuffer, 0, stagingDepthBufferRowPitch,
457 encoder->copyBufferToTexture(stagingStencilBuffer, 0, stagingStencilBufferRowPitch,
510 encoder->copyBufferToTexture(stagingBuffer, 0, stagingBufferRowPitch, stagingBuffer2DImageSize,
1911 blitEncoder->copyBufferToTexture(
Dmtl_command_buffer.h608 BlitCommandEncoder &copyBufferToTexture(const BufferRef &src,
Dmtl_utils.mm340 blitEncoder->copyBufferToTexture(zeroBuffer, 0, bytesPerRow, 0,
Dmtl_command_buffer.mm2310 BlitCommandEncoder &BlitCommandEncoder::copyBufferToTexture(const BufferRef &src,
Dmtl_render_utils.mm1770 blitEncoder->copyBufferToTexture(
/external/skia/src/gpu/graphite/mtl/
DMtlCommandBuffer.mm765 blitCmdEncoder->pushDebugGroup(@"copyBufferToTexture");