Searched refs:currentShaderResourceBindingIndex (Results 1 – 2 of 2) sorted by relevance
28 uint32_t currentShaderResourceBindingIndex = 0; member
684 programInterfaceInfo->currentShaderResourceBindingIndex; in AssignInputAttachmentBindings()704 programInterfaceInfo->currentShaderResourceBindingIndex += gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; in AssignInputAttachmentBindings()734 programInterfaceInfo->currentShaderResourceBindingIndex++); in AssignInterfaceBlockBindings()762 programInterfaceInfo->currentShaderResourceBindingIndex++); in AssignAtomicCounterBufferBindings()792 programInterfaceInfo->currentShaderResourceBindingIndex++); in AssignImageBindings()