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Searched refs:currentShaderResourceBindingIndex (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dspv_utils.h28 uint32_t currentShaderResourceBindingIndex = 0; member
Dspv_utils.cpp684 programInterfaceInfo->currentShaderResourceBindingIndex; in AssignInputAttachmentBindings()
704 programInterfaceInfo->currentShaderResourceBindingIndex += gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; in AssignInputAttachmentBindings()
734 programInterfaceInfo->currentShaderResourceBindingIndex++); in AssignInterfaceBlockBindings()
762 programInterfaceInfo->currentShaderResourceBindingIndex++); in AssignAtomicCounterBufferBindings()
792 programInterfaceInfo->currentShaderResourceBindingIndex++); in AssignImageBindings()