/external/oboe/samples/RhythmGame/third_party/glm/simd/ |
D | geometric.h | 15 glm_vec4 const dot0 = glm_vec4_dot(x, x); in glm_vec4_length() local 16 glm_vec4 const sqt0 = _mm_sqrt_ps(dot0); in glm_vec4_length() 79 glm_vec4 const dot0 = glm_vec4_dot(v, v); in glm_vec4_normalize() local 80 glm_vec4 const isr0 = _mm_rsqrt_ps(dot0); in glm_vec4_normalize() 87 glm_vec4 const dot0 = glm_vec4_dot(Nref, I); in glm_vec4_faceforward() local 88 glm_vec4 const sgn0 = glm_vec4_sign(dot0); in glm_vec4_faceforward() 96 glm_vec4 const dot0 = glm_vec4_dot(N, I); in glm_vec4_reflect() local 97 glm_vec4 const mul0 = _mm_mul_ps(N, dot0); in glm_vec4_reflect() 105 glm_vec4 const dot0 = glm_vec4_dot(N, I); in glm_vec4_refract() local 107 glm_vec4 const mul1 = _mm_mul_ps(dot0, dot0); in glm_vec4_refract() [all …]
|
/external/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | simd_vec4.inl | 533 detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data); local 534 detail::fvec4SIMD sqt0 = sqrt(dot0); 545 detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data); local 546 detail::fvec4SIMD sqt0 = fastSqrt(dot0); 557 detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data); local 558 detail::fvec4SIMD sqt0 = niceSqrt(dot0); 642 __m128 dot0 = detail::sse_dot_ps(x.Data, x.Data); local 643 __m128 isr0 = inversesqrt(detail::fvec4SIMD(dot0)).Data; 653 __m128 dot0 = detail::sse_dot_ps(x.Data, x.Data); local 654 __m128 isr0 = fastInversesqrt(dot0).Data;
|
/external/tensorflow/tensorflow/compiler/xla/service/ |
D | dot_merger_test.cc | 55 const HloInstruction* dot0 = nullptr; in TEST_F() local 59 GmockMatch(m::Tuple(m::Slice(m::Op(&dot0)), m::Slice(m::Op(&dot1))))); in TEST_F() 60 EXPECT_EQ(dot0, dot1); in TEST_F() 61 EXPECT_THAT(dot0, in TEST_F()
|
D | heap_simulator_test.cc | 761 auto dot0 = builder.AddInstruction(HloInstruction::CreateDot( in TEST_F() local 764 f32vec4_, dot0, paramY, dot_dnums, DefaultPrecisionConfig(2))); in TEST_F() 770 {paramA, paramX, mul, paramY, dot0, dot1}); in TEST_F() 776 {kAlloc, tracker.BufferAt(dot0, {})}, in TEST_F() 779 {kFree, tracker.BufferAt(dot0, {})}, in TEST_F() 802 auto dot0 = builder.AddInstruction(HloInstruction::CreateDot( in TEST_F() local 805 f32vec4_, dot0, paramY, dot_dnums, DefaultPrecisionConfig(2))); in TEST_F() 807 builder.AddInstruction(HloInstruction::CreateTuple({dot0, dot1})); in TEST_F() 814 {paramA, paramX, mul, paramY, dot0, dot1, tuple}); in TEST_F() 820 {kAlloc, tracker.BufferAt(dot0, {})}, in TEST_F() [all …]
|
/external/rust/crates/glam/src/f32/scalar/ |
D | mat4.rs | 661 let dot0 = self.x_axis.mul(col0); in inverse() localVariable 662 let dot1 = dot0.x + dot0.y + dot0.z + dot0.w; in inverse()
|
/external/rust/crates/glam/src/f64/ |
D | dmat4.rs | 644 let dot0 = self.x_axis.mul(col0); in inverse() localVariable 645 let dot1 = dot0.x + dot0.y + dot0.z + dot0.w; in inverse()
|
/external/rust/crates/glam/src/f32/coresimd/ |
D | mat4.rs | 878 let dot0 = dot4(self.x_axis.0, row2); in inverse() localVariable 879 glam_assert!(dot0 != 0.0); in inverse() 881 let rcp0 = f32x4::splat(dot0.recip()); in inverse()
|
/external/rust/crates/glam/src/f32/wasm32/ |
D | mat4.rs | 734 let dot0 = dot4(self.x_axis.0, row2); in inverse() localVariable 735 glam_assert!(dot0 != 0.0); in inverse() 737 let rcp0 = f32x4_splat(dot0.recip()); in inverse()
|
/external/rust/crates/glam/src/f32/sse2/ |
D | mat4.rs | 742 let dot0 = dot4(self.x_axis.0, row2); in inverse() localVariable 743 glam_assert!(dot0 != 0.0); in inverse() 745 let rcp0 = _mm_set1_ps(dot0.recip()); in inverse()
|
/external/deqp/modules/gles2/functional/ |
D | es2fMultisampleTests.cpp | 102 int dot0 = (point.x()-p0.x()) * (p1.y()-p0.y()) + (point.y()-p0.y()) * (p0.x()-p1.x()); in isInsideQuad() local 107 return (dot0 > 0) == (dot1 > 0) && (dot1 > 0) == (dot2 > 0) && (dot2 > 0) == (dot3 > 0); in isInsideQuad()
|
/external/deqp/modules/gles3/functional/ |
D | es3fMultisampleTests.cpp | 104 int dot0 = (point.x()-p0.x()) * (p1.y()-p0.y()) + (point.y()-p0.y()) * (p0.x()-p1.x()); in isInsideQuad() local 109 return (dot0 > 0) == (dot1 > 0) && (dot1 > 0) == (dot2 > 0) && (dot2 > 0) == (dot3 > 0); in isInsideQuad()
|