Searched refs:element_state (Results 1 – 11 of 11) sorted by relevance
45 vertex_input_state.vertexBindingDescriptionCount = state->element_state->num_bindings; in zink_create_gfx_pipeline()46 vertex_input_state.pVertexAttributeDescriptions = state->element_state->attribs; in zink_create_gfx_pipeline()47 vertex_input_state.vertexAttributeDescriptionCount = state->element_state->num_attribs; in zink_create_gfx_pipeline()
86 ctx->element_state = cso; in zink_bind_vertex_elements_state()90 state->element_state = &ctx->element_state->hw_state; in zink_bind_vertex_elements_state()92 for (int i = 0; i < state->element_state->num_bindings; ++i) { in zink_bind_vertex_elements_state()102 state->element_state = NULL; in zink_bind_vertex_elements_state()
42 struct zink_vertex_elements_hw_state *element_state; member
96 struct zink_vertex_elements_state *element_state; member
140 const struct zink_vertex_elements_state *elems = ctx->element_state; in zink_bind_vertex_buffers()142 struct pipe_vertex_buffer *vb = ctx->buffers + ctx->element_state->binding_map[i]; in zink_bind_vertex_buffers()
199 util_blitter_save_vertex_elements(ctx->blitter, ctx->element_state); in zink_blit()
1018 auto element_state = inner_state.state_;1019 unordered_state += element_state;1020 if (unordered_state < element_state) {
996 auto element_state = inner_state.state_;997 unordered_state += element_state;998 if (unordered_state < element_state) {