Searched refs:fPositionVar (Results 1 – 16 of 16) sorted by relevance
/external/skia/src/gpu/ganesh/ |
D | GrGeometryProcessor.cpp | 87 gpArgs.fPositionVar, in emitCode() 92 SkASSERT(SkSLType::kFloat2 == gpArgs.fPositionVar.getType() || in emitCode() 93 SkSLType::kFloat3 == gpArgs.fPositionVar.getType()); in emitCode() 94 vBuilder->emitNormalizedSkPosition(gpArgs.fPositionVar.c_str(), in emitCode() 95 gpArgs.fPositionVar.getType()); in emitCode() 96 if (SkSLType::kFloat2 == gpArgs.fPositionVar.getType()) { in emitCode() 455 write_passthrough_vertex_position(vertBuilder, inPos, &gpArgs->fPositionVar); in WriteOutputPosition() 472 &gpArgs->fPositionVar, in WriteOutputPosition()
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D | GrGeometryProcessor.h | 398 GrShaderVar fPositionVar; member
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/external/skia/src/gpu/ganesh/effects/ |
D | GrDistanceFieldGeoProc.cpp | 87 gpArgs->fPositionVar = dfTexEffect.fInPosition.asShaderVar(); in onEmitCode() 92 gpArgs->fPositionVar, in onEmitCode() 376 gpArgs->fPositionVar = dfPathEffect.fInPosition.asShaderVar(); in onEmitCode() 381 gpArgs->fPositionVar, in onEmitCode() 622 gpArgs->fPositionVar = dfTexEffect.fInPosition.asShaderVar(); in onEmitCode()
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D | GrBitmapTextGeoProc.cpp | 87 gpArgs->fPositionVar = btgp.fInPosition.asShaderVar(); in onEmitCode()
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/external/skia/src/gpu/ganesh/ops/ |
D | DrawAtlasPathOp.cpp | 98 gpArgs->fPositionVar.set(SkSLType::kFloat2, "devCoord"); in onEmitCode() 108 shader.fAtlasHelper->injectShaderCode(args, gpArgs->fPositionVar, &fAtlasAdjustUniform); in onEmitCode()
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D | PathStencilCoverOp.cpp | 89 gpArgs->fPositionVar.set(SkSLType::kFloat2, "vertexpos"); in makeProgramImpl()
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D | PathInnerTriangulateOp.cpp | 168 gpArgs->fPositionVar.set(SkSLType::kFloat2, "vertexpos"); in makeProgramImpl()
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D | QuadPerEdgeAA.cpp | 690 gpArgs->fPositionVar = {"position", in makeProgramImpl() 696 gpArgs->fPositionVar = gp.fPosition.asShaderVar(); in makeProgramImpl()
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D | FillRRectOp.cpp | 736 gpArgs->fPositionVar.set(SkSLType::kFloat2, "devcoord"); in onEmitCode()
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/external/skia/src/gpu/ganesh/tessellate/ |
D | GrPathTessellationShader.cpp | 56 gpArgs->fPositionVar.set(SkSLType::kFloat2, "vertexpos"); in makeProgramImpl() 238 gpArgs->fPositionVar.set(SkSLType::kFloat2, "vertexpos"); in makeProgramImpl()
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D | GrStrokeTessellationShader.cpp | 629 gpArgs->fPositionVar.set(SkSLType::kFloat2, "devCoord"); in emitTessellationCode() 636 gpArgs->fPositionVar.set(SkSLType::kFloat2, "devCoord"); in emitTessellationCode()
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/external/skia/gm/ |
D | fwidth_squircle.cpp | 122 gpArgs->fPositionVar.set(SkSLType::kFloat3, "vertexpos"); in makeProgramImpl()
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D | clockwise.cpp | 108 gpArgs->fPositionVar.set(SkSLType::kFloat2, "position"); in makeProgramImpl()
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D | attributes.cpp | 116 gpArgs->fPositionVar.set(SkSLType::kFloat2, "pos"); in makeProgramImpl()
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/external/skia/tests/ |
D | GrPipelineDynamicStateTest.cpp | 146 gpArgs->fPositionVar.set(SkSLType::kFloat2, "vertex"); in makeProgramImpl()
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D | GrMeshTest.cpp | 568 gpArgs->fPositionVar.set(SkSLType::kFloat2, "vertex");
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