Searched refs:fragment_shader_source (Results  1 – 8 of 8) sorted by relevance
| /external/deqp/external/openglcts/modules/gles31/ | 
| D | es31cArrayOfArraysTests.cpp | 903 																	  const std::string& fragment_shader_source,  in execute_positive_test()  argument914 		fragment_shader_source, TestCaseBase<API>::FRAGMENT_SHADER_TYPE, require_gpu_shader5);  in execute_positive_test()
 981 			context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(fragment_shader_source);  in execute_positive_test()
 1089 …const std::string& fragment_shader_source, const std::string& compute_shader_source, bool delete_g…  in execute_positive_test()  argument
 1102 			fragment_shader_source, TestCaseBase<API>::FRAGMENT_SHADER_TYPE, require_gpu_shader5);  in execute_positive_test()
 1270 				context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(fragment_shader_source);  in execute_positive_test()
 3815 		const std::string& fragment_shader_source =  in execute_draw_test()  local
 3830 			this->execute_positive_test(vertex_shader_source, fragment_shader_source, false, false);  in execute_draw_test()
 3838 										geometry_shader_source, fragment_shader_source, compute_shader_source, false,  in execute_draw_test()
 3849 		const std::string& fragment_shader_source =  in execute_draw_test()  local
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| D | es31cArrayOfArraysTests.hpp | 284 															   const std::string& fragment_shader_source,291 															   const std::string& fragment_shader_source,
 
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| /external/libkmsxx/kmscube/ | 
| D | cube-gles2.cpp | 137 	static const char* fragment_shader_source =  in GlScene()  local164 	glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL);  in GlScene()
 
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| /external/deqp/external/openglcts/modules/gl/ | 
| D | gl3cTextureSizePromotion.hpp | 390 						 glw::GLchar const* const fragment_shader_source);
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| D | gl3cTextureSizePromotion.cpp | 1433 						 glw::GLchar const* const fragment_shader_source)  in buildProgram()  argument1442 …} shader[] = { { vertex_shader_source, GL_VERTEX_SHADER, 0 }, { fragment_shader_source, GL_FRAGMEN…  in buildProgram()
 
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| D | gl3cTransformFeedbackTests.hpp | 1314 …			 glw::GLchar const* const vertex_shader_source, glw::GLchar const* const fragment_shader_source,
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| D | gl3cTransformFeedbackTests.cpp | 6681 …glw::GLchar const* const fragment_shader_source, glw::GLchar const* const* const transform_feedbac…  in buildProgram()  argument6696 				   { fragment_shader_source, GL_FRAGMENT_SHADER, 0 } };  in buildProgram()
 
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| /external/deqp/external/openglcts/modules/gles3/ | 
| D | es3cCopyTexImageConversionsTests.cpp | 9202 	const GLchar* fragment_shader_source = { "#version 300 es\n"  in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()  local9384 	gl.shaderSource(fragment_shader_object_id, 1 /* part */, &fragment_shader_source, NULL);  in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
 
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