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/external/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_fs.c382 nir_variable *fs_out = nir_variable_create(b.shader, in build_depth_stencil_resolve_fragment_shader() local
385 fs_out->data.location = in build_depth_stencil_resolve_fragment_shader()
468 nir_store_var(&b, fs_out, outval, 0x1); in build_depth_stencil_resolve_fragment_shader()