Searched refs:getCurrentImageLayout (Results 1 – 6 of 6) sorted by relevance
171 layout = image.getCurrentImageLayout(); in signal()
2061 image.image->getCurrentImageLayout() == vk::ImageLayout::Present || in prePresentSubmit()2062 image.image->getCurrentImageLayout() == vk::ImageLayout::Undefined); in prePresentSubmit()2570 image.image->getCurrentImageLayout() == vk::ImageLayout::SharedPresent) in skipAcquireNextSwapchainImageForSharedPresentMode()2647 image.image->getCurrentImageLayout() != vk::ImageLayout::SharedPresent); in postProcessUnlockedTryAcquire()
5918 ImageLayout imageLayout = textureVk->getImage().getCurrentImageLayout(); in UpdatePreCacheActiveTextures()6003 ImageLayout imageLayout = textureVk->getImage().getCurrentImageLayout(); in updateFullActiveTextures()6408 SetBitField(infoDesc.imageLayoutOrRange, image->getCurrentImageLayout()); in updateImages()
2094 ImageLayout getCurrentImageLayout() const { return mCurrentLayout; } in getCurrentImageLayout() function
2110 imageLayout = image->getCurrentImageLayout(); in finalizeColorImageLayout()2135 mImageOptimizeForPresent->getCurrentImageLayout()); in finalizeColorImageLayout()2211 imageLayout = depthStencilImage->getCurrentImageLayout(); in finalizeDepthStencilImageLayout()
6647 vk::ConvertImageLayoutToGLImageLayout(image.getCurrentImageLayout()); in releaseTextures()