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Searched refs:getDefaultUniformAlignedSize (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.h226 size_t getDefaultUniformAlignedSize(vk::Context *context, gl::ShaderType shaderType) const in getDefaultUniformAlignedSize() function
DProgramExecutableVk.cpp1834 requiredSpace += getDefaultUniformAlignedSize(context, shaderType); in calcUniformUpdateRequiredSpace()
Dvk_cache_utils.cpp5829 VkDeviceSize bufferRange = executableVk.getDefaultUniformAlignedSize(context, shaderType); in updateUniformsAndXfb()