Searched refs:getPaintAlpha (Results 1 – 3 of 3) sorted by relevance
23 if (fState->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) { in BitmapProcShaderContext()
180 uint8_t getPaintAlpha() const { return fPaintAlpha; } in getPaintAlpha() function
510 turbulenceFunctionResult *= SkIntToScalar(getPaintAlpha()) / 255; in calculateTurbulenceValueForPoint()